ftp.nice.ch/pub/next/developer/objc/screen/ScreenMunger.2.0.N.bs.tar.gz#/ScreenMunger/snake.c

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#import <stdio.h>
#import <nextdev/video.h>
#import <sys/file.h>
#import <sys/ioctl.h>
#import <objc/objc.h>
#import <sys/signal.h>

/* snake.c -- divide the screen up into squares, and play puzzle with 'em
 *
 * 5/92, CWS -- Added support for signal trapping.  Cleaned up the code.
 * This now runs forever until the user kills it.
 */

#define PC_WIDTH 64
#define PC_HEIGHT 64
#define X_TILES (VIDEO_W/PC_WIDTH)
#define Y_TILES (VIDEO_H/PC_HEIGHT)

// some pseudo-constants, will change from display to display
unsigned char *old_screen = NULL, *vid_base = NULL;
long num_bytes = (VIDEO_MW * VIDEO_H / NPPB), bytes_per_row = (VIDEO_MW/NPPB);

// various small utility routines for moving memory around
long coordtoindex(x,y)
     long x, y;
{
  return (y*bytes_per_row + x);
}

void get_piece(x, y, piece, source)
     long x,y;
     unsigned char *piece, *source;
{
  long i,j;
  
  for(j=0;j<PC_HEIGHT;j++){
    for(i=0;i<(PC_WIDTH/4);i++){
      piece[coordtoindex(i,j)]=
	source[coordtoindex(((x*(PC_WIDTH/4))+i),((y*PC_HEIGHT)+j))];
    }
  }
}

void place_piece(x,y,piece,dest)
     long x,y;
     unsigned char *piece, *dest;
{
  long i,j;
  for(j=0;j<PC_HEIGHT;j++){
    for(i=0;i<(PC_WIDTH/4);i++){
      dest[coordtoindex(((x*(PC_WIDTH/4))+i),((y*PC_HEIGHT)+j))]=
	piece[coordtoindex(i,j)];
    }
  }
}

void erase_piece(x,y,dest)
     long x,y;
     unsigned char *dest;
{
  long i,j;
  for(j=0;j<PC_HEIGHT;j++){
    for(i=0;i<(PC_WIDTH/4);i++){
      dest[coordtoindex(((x*(PC_WIDTH/4))+i),((y*PC_HEIGHT)+j))]=255;
    }
  }
}


// general signal handler; simply restores screen memory and exits.
void handle(sig)
   int sig;
{
    bcopy(old_screen, vid_base, num_bytes * sizeof(unsigned char));
    free(old_screen);
    fprintf(stdout, "\nCaught signal %d...\n", sig);
    exit(0);
}

// handle SIGTSTP; restores screen memory, then calls SIGSTOP
void pause(sig)
   int sig;
{
    bcopy(old_screen, vid_base, num_bytes * sizeof(unsigned char));
    raise(SIGSTOP);
}


main() {
  int fd, i, j, k;
  unsigned char *piece_to_move;
  short direction, oldDirection, steps;
  long curx, cury;
  long newx, newy;
  BOOL valid;

// do the signal trapping stuff
  if (signal(SIGINT, &handle)) {
      fprintf(stdout, "Couldn't establish new error handler for SIGINT.\n");
      exit(2);
  }

  if (signal(SIGTERM, &handle)) {
      fprintf(stdout, "Couldn't establish new error handler for SIGTERM.\n");
      exit(2);
  }

  if (signal(SIGTSTP, &pause)) {
      fprintf(stdout, "Couldn't establish new errorhandler for SIGTSTP.\n");
      exit(2);
  }



// open the /dev/vid0, and get the address of screen memory
 
  fd = open("/dev/vid0", O_RDWR, NULL);
  
  if (fd <= 0) {
    fprintf(stdout,"open result:%d\n", errno);
    exit(1);
  }
  
  if (ioctl(fd, DKIOCGADDR, &vid_base) < 0) {
    fprintf(stdout, "ioctl errno: %d\n", errno);
    exit(1);
  }
  
  old_screen=(unsigned char *) malloc(num_bytes * sizeof(unsigned char));
  bcopy(vid_base, old_screen, num_bytes);

  piece_to_move=(unsigned char *)
    malloc(PC_HEIGHT*(PC_WIDTH/4)*sizeof(unsigned char));
  
  srand(getpid()*time(0));
  curx=0; cury=0;
  get_piece(curx,cury,piece_to_move, vid_base);
  for (;;){
    erase_piece(curx, cury, vid_base);
    valid=NO;
    steps=(4.0*(float) (random()/(float) (pow(2,31)-1)));

    while(!valid){
      direction=(2.0*(float) (random()/(float) (pow(2,31)-1)));
      if(direction!=oldDirection) valid=YES;
    }

    while(steps){
      switch(direction){
      case 0: // left
	newx=curx-1;
	newy=cury;
	break;
      case 1: // right
	newx=curx+1;
	newy=cury;
	break;
      case 2: // up
	newx=curx;
	newy=cury-1;
	break;
      case 3: // down
	newx=curx;
	newy=cury+1;
	break;
      }
      if((newx<X_TILES) && (newx>=0) && (newy<Y_TILES) && (newy>=0)) {
	get_piece(newx, newy, piece_to_move, vid_base);
	place_piece(curx, cury, piece_to_move, vid_base);
	erase_piece(newx, newy, vid_base);
	curx=newx;
	cury=newy;
      } else break;
      steps--;
    }
    oldDirection=direction;
  }

// do this if/when done with the loop above; useful for a limited number of
// repeats of the drawing algorhithim
  
  sleep(5);
  bcopy(old_screen, vid_base, num_bytes);
  free(old_screen);
  close(fd);
  exit(0);
}

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.