This is GrayView2.m in view mode; [Download] [Up]
/* Generated by Interface Builder */ #import <gamekit/GrayView2.h> #import <dpsclient/psops.h> // PSxxx functions #import <dpsclient/wraps.h> // PSxxx functions @implementation GrayView2 - aroundFrame:(const NXRect *)aRect :(float)y; { NXRect rects[4]; [self lockFocus]; PSsetgray(NX_LTGRAY); rects[0].size.width = aRect->origin.x ;//- 1; rects[1].size.width = bounds.size.width - aRect->origin.x - aRect->size.width ;//- 1; rects[2].size.width = aRect->size.width; rects[3].size.width = aRect->size.width; rects[0].size.height = bounds.size.height; rects[1].size.height = bounds.size.height; rects[2].size.height = bounds.size.height - aRect->origin.y - aRect->size.height - 1 + y; rects[3].size.height = aRect->origin.y - y - 1; rects[0].origin.x = 0; rects[1].origin.x = aRect->size.width + aRect->origin.x ;//+ 1; rects[2].origin.x = aRect->origin.x; rects[3].origin.x = aRect->origin.x; rects[0].origin.y = 0; rects[1].origin.y = 0; rects[2].origin.y = aRect->origin.y + aRect->size.height - y; rects[3].origin.y = 0; NXRectFillList(&rects[0], 4); [self unlockFocus]; return self; } - drawSelf:(NXRect *)rects :(int)rectCount // redraws the screen. { // right now, it's stupid and always redraws the whole view. if ([self window] == nil) return self; // exit if no window to draw in [self lockFocus]; PSsetgray(NX_LTGRAY); NXRectFill(&bounds); //[[self window] flushWindow]; [self unlockFocus]; return self; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.