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/*
File Puzzle.m
The puzzle object links a crossword matrix to a dictionary and a search. The puzzle has various inspectable parameters that the user can set to control the type of search.
*/
#import <appkit/appkit.h>
#import <stdlib.h>
#import "Puzzle.h"
#import "Inspector.h"
#import "StopWatch.h"
#import "Crossword.h"
#import "CrosswordSquare.h"
#import "FunctionCache.h"
#import "PlainState.h"
#import "BackjumpState.h"
#import "LeapfrogState.h"
#import "DepthFirstSearch.h"
#import "BroadeningSearch.h"
/* 行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行 */
#define PLAIN 0
#define BACKJUMP 1
#define LEAPFROG 2
/* 行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行 */
@implementation Puzzle
- getCrossword { return crossword; }
- getInspector { return inspector; }
- getDictionary { return dictionary; }
- getState { return state; }
- (BOOL) canContinue { return canContinue; }
/* 行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行 */
- free
{
[dictionary free];
[search free];
[state free];
return [super free];
}
/* 行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行 */
/*
Here are the routines that put together the search. The biggest step is extracting the squares and words from the puzzle. Then the search is initialized and executed.
*/
- newSearch: sender
{
id stateType, searchType;
StopWatch * watch;
[search free];
[state free];
[crossword clear: [inspector getColor: 0]];
switch ([inspector getStateType])
{
case PLAIN: stateType = [PlainState class]; break;
case BACKJUMP: stateType = [BackjumpState class]; break;
case LEAPFROG: stateType = [LeapfrogState class]; break;
default: stateType = nil; break;
}
switch ([inspector getOption: BROADENING])
{
case NO: searchType = [DepthFirstSearch class]; break;
case YES: searchType = [BroadeningSearch class]; break;
default: searchType = nil; break;
}
[search = [searchType alloc] init];
[state = [stateType alloc] initPuzzle: self];
[[watch = [inspector getWatch] reset] start];
canContinue = [search startSearch: [state getSquares]];
[watch stop];
[inspector showTime];
return self;
}
- continue: sender
{
StopWatch * watch;
[watch = [inspector getWatch] start];
canContinue = [search continue];
[watch stop];
[inspector showTime];
return self;
}
- step: sender
{
StopWatch * watch;
[watch = [inspector getWatch] start];
canContinue = [search step];
[watch stop];
[inspector showTime];
return self;
}
@endThese are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.