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/* File BackjumpState.m This state is used for backjumping search. The state can keep track of a single nogood. */ #import <appkit/appkit.h> #import "Backjump.h" /* 行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行 */ @implementation BackjumpState - squareClass { return [BackjumpSquare class]; } - wordClass { return [BackjumpWord class]; } - (BOOL) inNogood { return nogood; } /* 行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行行 */ - initPuzzle: (id) thePuzzle { [super initPuzzle: thePuzzle]; nogoodWords = [[List alloc] init]; nogood = NO; return self; } - free { [nogoodWords free]; return [super free]; } - mustChange: (id) word { [word mark]; [nogoodWords addObject: word]; nogood = YES; return self; } - isok { if (nogood) { [nogoodWords makeObjectsPerform: @selector(clear)]; [nogoodWords empty]; nogood = NO; } return self; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.