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/* Generated by Interface Builder */ #import <objc/Object.h> // WinDel is a simple window delegate that keeps track of whether the user // has ordered a window away or not. In PacMan, the GameBrain uses these // to determine wheter or not to bring forward the Stats and FruitBasket // windows when the app is activated. (Both windows disappear when the // app loses key status, but when they come back upon re-activation, we need // to be sure that they are layered properly. Simply ordering them out to do // the layering is unacceptable, since the user may not want the windows up. // Thus, when the game brain brings the windows out in the specific order, it // queries the WinDel to see if the window should be ordered out or not.) @interface WinDel:Object { BOOL winIsOn; } - init; - (BOOL)windowUp; - windowWillClose:sender; - windowDidBecomeKey:sender; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.