This is InspectorView.h in view mode; [Download] [Up]
/* * Copyright 1993 by Cub'x Systemes * * All Rights Reserved * * Permission to use, copy, and distribute this software and its * documentation for the purpose of making new intuitiv'3d modules. * This copyright notice must appears in all copies that you distribute. * The name of Cub'x Systeme should not be used in advertising or publicity * without specific, written prior permission. * CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /******************************************************************************* * * * Project intuitiv'3d * * ------------------- * * * * * * File: InspectorView.h * * * * * * Creation date: Mon Jul 26 17:41:34 GMT+0200 1993 * * * * * * Contents: An abstract super class for all inspector sections * * * * * *******************************************************************************/ #import <appkit/View.h> @interface InspectorView : View { /* * The real view used inside InterfaceBuilder */ id ibView; } + new; + findInspector: aClass; + (const char*) nibName; + CXstartUnloading; /***************************************************************************** * * * Methods to be compatible with the main inspector * * * *****************************************************************************/ - sendAllValueToObject: anObject; - receiveAllValueFromObject: anObject; - (const char*) title; + (BOOL) isOkForMultipleSelection; @end #define UPDATE_OBJECT_IF_NEED(method,parameter)\ {if( [window isRealTime] )\ {\ [[window currentObject] method (parameter)];\ [[window currentScene] forceDisplayScene];\ }} #define INSPECTOR_IS_REAL_TIME ([window isRealTime]) #define INSPECTED_OBJECT ([window currentObject]) #define UPDATE_SCENE {[[window currentScene] forceDisplayScene];}
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