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/* * Copyright 1993 by Cub'x Systemes * * All Rights Reserved * * Permission to use, copy, and distribute this software and its * documentation for the purpose of making new intuitiv'3d modules. * This copyright notice must appears in all copies that you distribute. * The name of Cub'x Systeme should not be used in advertising or publicity * without specific, written prior permission. * CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /******************************************************************************* * * * Project intuitiv'3d * * ------------------- * * * * * * File: I3dModule.h * * * * * * Creation date: Mon Jul 26 17:39:18 GMT+0200 1993 * * * * * * Contents:Id3Module abstract class definition * * * * * *******************************************************************************/ #import <objc/Object.h> #import <objc/List.h> typedef enum { ST3DObject = 0, STShader = 1 } SectionType; @interface I3dModule : Object { } /***************************************************************************** * * * Interface with Intuitiv 3d * * * *****************************************************************************/ /* * Returns the requested section type */ + (SectionType) requestedSectionType; /* * Fill the list with default instances of classes that you want to add * Theses classes should inherit of CX3DObject or CX3DShader according to * the requestedSectionType return value. */ + fillObjectList:(List*) aList; /* * This methods returns the module name */ + (const char*) moduleName; /* * This methods returns the name of the tiff used for the unselected image of the * section (This tiff should be in your .i3dm directory) * Please return NULL if you don't have any image for now */ + (const char*) unselectedImage; /* * This methods returns the name of the tiff used for the selected image of the * section (This tiff should be in your .i3dm directory) * Please return NULL if you don't have any image for now */ + (const char*) selectedImage; + (BOOL) isDefaultSection; @end
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