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/*
* Copyright 1993 by Cub'x Systemes
*
* All Rights Reserved
*
* Permission to use, copy, and distribute this software and its
* documentation for the purpose of making new intuitiv'3d modules.
* This copyright notice must appears in all copies that you distribute.
* The name of Cub'x Systeme should not be used in advertising or publicity
* without specific, written prior permission.
* CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
* ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
* CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
* ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
*/
/*******************************************************************************
* *
* Project intuitiv'3d *
* ------------------- *
* *
* *
* File: CX3DNode.h *
* *
* *
* Creation date: Mon Jul 26 18:01:17 GMT+0200 1993 *
* *
* *
* Contents: A class to implement a node for 3d objects *
* *
* *
*******************************************************************************/
#import <ri/ri.h>
#import <i3d/NodeView.h>
#import <i3d/i3d_api.h>
#import <i3d/ExportedVariable.h>
@interface N3DNode : NodeView
{
float scale[3];
float rotate[3];
float translate[3];
float oldValue[3];
RtMatrix transform;
RtMatrix rotateMatrix;
RtMatrix oldRotateMatrix;
char surfaceType;
int precision;
id shape;
unsigned char visible;
/*
* Shaders
*/
id metaShader;
/*
* Bounding box
*/
RtBound bbox;
BOOL shouldDisplayAsBBox;
unsigned long totalNumberOfObject;
BOOL transformDirty;
int lastUsedInsp;
}
+ (ExportedVariable*) exportedVariable;
- init;
- copy;
- imageCopy;
- initShapeFromSelf;
- free;
- freeWithoutShape;
- (BOOL) isSelectable;
- rebuildBoundingBoxes;
- getBoundingBox:(RtBound) aBox;
- setShouldDisplayAsBBox:(BOOL) aFlag;
- (BOOL) shouldDisplayAsBBox;
- updateTotalNumberOfObject;
- (unsigned long) totalNumberOfObject;
- (unsigned long) reconfigureBoundingBoxes:(long) nbmax;
- (BOOL)isAVolume;
/*****************************************************************************
* *
* Shading *
* *
*****************************************************************************/
- setColor: (NXColor) aColor;
- setOpacity: (NXColor) aColor;
- setInterpolation: (BOOL) interp;
- setSurface: (int) aSurface;
- setUseOneBBox:(BOOL) aFlag;
- (BOOL) useOneBBox;
- setShadingRate: (float) aValue;
- setPrecision:(int) aPrecision;
/*****************************************************************************
* *
* Inspectors *
* *
*****************************************************************************/
- attributeInspClass;
- shadingInspClass;
/*****************************************************************************
* *
* Rendering *
* *
*****************************************************************************/
- preRender: displayer;
- postRender: displayer;
- beforeRender;
- afterRender;
/*****************************************************************************
* *
* Link *
* *
*****************************************************************************/
- addObject: anObject;
- (BOOL) willAcceptObject: anObject;
/*****************************************************************************
* *
* Color *
* *
*****************************************************************************/
- acceptColor:(NXColor)co atPoint:(const NXPoint *)aPoint;
/*******************************************************************************
* *
* Reading and writing *
* *
*******************************************************************************/
- rebuildShapeTree: parent;
@end
#define USE_OBJECT_DEF 0
#include <i3d/CX3DObjectAndNodeCommon.h>
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.