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/*
* Copyright 1993 by Cub'x Systemes
*
* All Rights Reserved
*
* Permission to use, copy, and distribute this software and its
* documentation for the purpose of making new intuitiv'3d modules.
* This copyright notice must appears in all copies that you distribute.
* The name of Cub'x Systeme should not be used in advertising or publicity
* without specific, written prior permission.
* CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
* ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
* CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
* ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
*/
/*******************************************************************************
* *
* Project intuitiv'3d *
* ------------------- *
* *
* *
* File: N3DLightSource.h *
* *
* *
* Creation date: Mon Jul 26 17:48:04 GMT+0200 1993 *
* *
* *
* Contents: An abstract class to implement a light *
* *
* *
*******************************************************************************/
#import <i3d/CX3DObject.h>
#import <i3d/CX3DAttributeInsp.h>
@interface N3DLightSource : N3DObject
{
BOOL isConstLight;
BOOL showQuickRepresentation;
BOOL haveBeenPlaced;
RtPoint from,to,oldTo;
BOOL moveTo;
NXColor color;
}
+ (ExportedVariable*) exportedVariable;
- init;
- copy;
- render;
- illuminate;
- (BOOL) isALight;
- (BOOL) isSelectable;
- setConstLight: (BOOL) flag;
- (BOOL) isConstLight;
- showQuickRepresentation:(BOOL) flag;
- (BOOL) showQuickRepresentation;
- setLightOn:(BOOL) flag;
- (BOOL) isOn;
- setHaveBeenPlaced:(BOOL) flag;
- (BOOL) haveBeenPlaced;
- setFromX:(float) x Y:(float) y Z:(float)z;
- getFromX:(float*)x Y:(float*)y Z:(float*)z;
- setToX:(float) x Y:(float) y Z:(float)z;
- getToX:(float*) x Y:(float*)y Z:(float*)z;
- setMoveTo:(BOOL) flag;
- (BOOL) moveTo;
- saveCurrentTranslation;
- getOldToX: (float*) x Y: (float*) y Z: (float*) z;
- (BOOL) willAcceptShader: anObject;
- setColor:(NXColor) aColor;
- (NXColor) color;
- acceptColor:(NXColor)co atPoint:(const NXPoint *)aPoint;
@end
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