This is CX3DGenericShaderInspector.h in view mode; [Download] [Up]
/* * Copyright 1993 by Cub'x Systemes * * All Rights Reserved * * Permission to use, copy, and distribute this software and its * documentation for the purpose of making new intuitiv'3d modules. * This copyright notice must appears in all copies that you distribute. * The name of Cub'x Systeme should not be used in advertising or publicity * without specific, written prior permission. * CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /******************************************************************************* * * * Project 3-Dream * * --------------- * * * * * * File: CX3DGenericShaderInspector.h * * * * * * Creation date: Tue Jul 27 14:47:04 GMT+0200 1993 * * * * * * Contents: A generic inspector for shaders * * * * * *******************************************************************************/ #import <appkit/View.h> #import <i3d/CX3DShader.h> #define DEFAULT_OFFSET 2 #define DEFAULT_WIDTH 270 @interface GenericShaderInspector : View { id interfaceList; id target; id shader; SEL action; BOOL useDispBound; CXArg dispBound; } + alloc; - free; - (BOOL)shouldUseArg:(unsigned int) argNum; - (BOOL)shouldUseScale; - makeInterfaceBeforeAllAt:(NXCoord*) py; - initForShader: aShader; - uninit; - aValueHaveChange: sender; - setTarget: aTarget; - target; - setAction:(SEL) anAction; - (SEL) action; @end
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