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/*
* Copyright 1993 by Cub'x Systemes
*
* All Rights Reserved
*
* Permission to use, copy, and distribute this software and its
* documentation for the purpose of making new intuitiv'3d modules.
* This copyright notice must appears in all copies that you distribute.
* The name of Cub'x Systeme should not be used in advertising or publicity
* without specific, written prior permission.
* CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
* ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
* CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
* ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
*/
/*******************************************************************************
* *
* Project intuitiv'3d *
* --------------- *
* *
* *
* File: CX3DEnvmapShader.h *
* *
* *
* Creation date: Tue Jul 27 14:33:53 GMT+0200 1993 *
* *
* *
* Contents:An abstract superclass to handle environmap shaders *
* *
* *
*******************************************************************************/
#import <i3d/CX3DShader.h>
@interface CX3DEnvmapShader : CX3DShader
{
char *envMapBuff;
BOOL shouldUseEnvMap;
float detailLevel;
}
+ (ExportedVariable*) exportedVariable;
- awake;
- init;
- copy;
- initParametersFromShader: anObject;
- free;
- preRender: displayer;
- postRender: displayer;
- (BOOL) shouldUseTextcoord;
- (BOOL) shouldUseEnvMap;
- setUseEnvMap:(BOOL) flag;
- convertTranslation:(float*) p forObject: anObject;
- setDetailLevel: (float) aFloat;
- (float) detailLevel;
/*
* Inspectors
*/
- inspectorClass;
/*****************************************************************************
* *
* Methods implemented by the subclass *
* *
*****************************************************************************/
- (CXArg*) environMapArg;
@end
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