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/* * Copyright 1993 by Cub'x Systemes * * All Rights Reserved * * Permission to use, copy, and distribute this software and its * documentation for the purpose of making new intuitiv'3d modules. * This copyright notice must appears in all copies that you distribute. * The name of Cub'x Systeme should not be used in advertising or publicity * without specific, written prior permission. * CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /******************************************************************************* * * * Project intuitiv'3d * * --------------- * * * * * * File: CX3DEnvmapShader.h * * * * * * Creation date: Tue Jul 27 14:33:53 GMT+0200 1993 * * * * * * Contents:An abstract superclass to handle environmap shaders * * * * * *******************************************************************************/ #import <i3d/CX3DShader.h> @interface CX3DEnvmapShader : CX3DShader { char *envMapBuff; BOOL shouldUseEnvMap; float detailLevel; } + (ExportedVariable*) exportedVariable; - awake; - init; - copy; - initParametersFromShader: anObject; - free; - preRender: displayer; - postRender: displayer; - (BOOL) shouldUseTextcoord; - (BOOL) shouldUseEnvMap; - setUseEnvMap:(BOOL) flag; - convertTranslation:(float*) p forObject: anObject; - setDetailLevel: (float) aFloat; - (float) detailLevel; /* * Inspectors */ - inspectorClass; /***************************************************************************** * * * Methods implemented by the subclass * * * *****************************************************************************/ - (CXArg*) environMapArg; @end
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