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/*
* Copyright 1993 by Cub'x Systemes
*
* All Rights Reserved
*
* Permission to use, copy, and distribute this software and its
* documentation for the purpose of making new intuitiv'3d modules.
* This copyright notice must appears in all copies that you distribute.
* The name of Cub'x Systeme should not be used in advertising or publicity
* without specific, written prior permission.
* CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
* ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
* CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
* ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
*/
/*****************************************************************************
*
* CustomObject module
* -------------------
*
* File: Co.m
*
* Contents: An i3dModule subclass
*
*
*****************************************************************************/
#import "Co.h"
#import "TorusWave.h"
#import "TeapotTop.h"
#import "TeapotBody.h"
#import "DistortedCube.h"
#import <i3d/CX3DNode.h>
@implementation Co : I3dModule
{
}
/*
* Returns the requested section type
*/
+ (SectionType) requestedSectionType
{
/*
* Return ST3DObject if you want to see your section in the object
* library or STShader if you want to see your section in the shader
* library
*/
return ST3DObject;
}
/*
* Fill the list with default instance of class that you want to add
* Theses classes should inherit of CX3DObject or CX3DShader according to
* the requestedSectionType return value.
*/
+ fillObjectList:(List*) aList
{
id teapot;
[aList addObject: [[TorusWave alloc] init]];
[aList addObject: [[DistortedCube alloc] init]];
[aList addObject: [[TeapotTop alloc] init]];
[aList addObject: [[TeapotBody alloc] init]];
/*
* Please notice how it is possible to add a node (object group)
* to the list.
*/
teapot = [[[CX3DNode alloc] init] setTitle: "Teapot"];
[teapot addObject: [[TeapotTop alloc] init]];
[teapot addObject: [[TeapotBody alloc] init]];
[teapot setIconByName: "Teapot"];
[aList addObject: teapot];
return self;
}
/*
* This method returns the module name
*/
+ (const char*) moduleName
{
return "Custom object";
}
/*
* This method returns the name of the tiff used for the unselected image
* of the section (This tiff should be in your bundle)
* Please return NULL if you don't have any image.
*/
+ (const char*) unselectedImage
{
return "CoOff";
}
/*
* This method returns the name of the tiff used for the selected image of
* the section (This tiff should be in your bundle)
* Please return NULL if you don't have any image.
*/
+ (const char*) selectedImage
{
return "CoOn";
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.