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/* * Copyright 1993 by Cub'x Systemes * * All Rights Reserved * * Permission to use, copy, and distribute this software and its * documentation for the purpose of making new intuitiv'3d modules. * This copyright notice must appears in all copies that you distribute. * The name of Cub'x Systeme should not be used in advertising or publicity * without specific, written prior permission. * CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /******************************************************************************* * * * Project intuitiv'3d * * ------------------- * * * * * * File: Shiny.m * * * * * * Creation date: Mon Jul 26 11:52:40 GMT+0200 1993 * * * * * * Contents: A CX3DEnvmapShader subclass example. * * * *******************************************************************************/ #import "Shiny.h" @implementation Shiny : CX3DEnvmapShader /* * This method should init the shader with the shader class name * that you want to use */ - init { /* * Since initWithShaderClassName call -init we have to use * a variable inInit */ if(!inInit) { inInit = YES; [super init]; [super initWithShaderClassName:"shiny"]; inInit = NO; /* * The tiff DefaultSurface is inside the main bundle */ [self setIconFromMachO:"DefaultSurface"]; } return self; } /* * This method should return the address of the parameter * that is the environment map. */ - (CXArg*) environMapArg { return &arg[3]; } @end
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