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/* * Copyright 1993 by Cub'x Systemes * * All Rights Reserved * * Permission to use, copy, and distribute this software and its * documentation for the purpose of making new intuitiv'3d modules. * This copyright notice must appears in all copies that you distribute. * The name of Cub'x Systeme should not be used in advertising or publicity * without specific, written prior permission. * CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /******************************************************************************* * * * Project AdvancedObject * * ---------------------- * * * * * * File: ShaderModule.h * * * * * * Creation date: Wed Jul 28 16:21:17 GMT+0200 1993 * * * * * * Contents: The module that describes the shader part. * * * * * *******************************************************************************/ /* * All i3dm text section should include at least one I3dModule * subclass. This class is used to describe the section inside the * intuitiv'3d library (which name / object / icons ... ). */ #import <i3d/I3dModule.h> @interface ShaderModule : I3dModule { } + (SectionType) requestedSectionType; + fillObjectList:(List*) aList; + (const char*) moduleName; + (const char*) unselectedImage; + (const char*) selectedImage; @end
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