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/*
* Copyright 1993 by Cub'x Systemes
*
* All Rights Reserved
*
* Permission to use, copy, and distribute this software and its
* documentation for the purpose of making new intuitiv'3d modules.
* This copyright notice must appears in all copies that you distribute.
* The name of Cub'x Systeme should not be used in advertising or publicity
* without specific, written prior permission.
* CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
* ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
* CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
* ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
*/
/*******************************************************************************
* *
* Project AdvancedObject *
* ---------------------- *
* *
* *
* File: ObjectModule.h *
* *
* *
* Creation date: Wed Jul 28 16:21:17 GMT+0200 1993 *
* *
* *
* Contents: The module that describes the object part. *
* *
* *
*******************************************************************************/
/*
* All i3dm text section should include at least one I3dModule
* subclass. This class is used to describe the section inside the
* intuitiv'3d library (which name / object / icons ... ).
*/
#import "ObjectModule.h"
#import "ColoredPlan.h"
#import "SlideProjector.h"
@implementation ObjectModule
/*
* Returns the requested section type
*/
+ (SectionType) requestedSectionType
{
/*
* Return ST3DObject if you want to see your section in the object
* library or ST3DShader if you want to see your section in the shader
* library
*/
return ST3DObject;
}
/*
* This method should fill the list with default instances of classes that
* you want to add. Theses classes should inherit of CX3DObject or CX3DShader
* according to the requestedSectionType return value.
*/
+ fillObjectList:(List*) aList
{
[aList addObject:[[[ColoredPlan alloc] init] setTitle:"Colored Plan"]];
[aList addObject:[[[SlideProjector alloc] init] setTitle:"Slide projector"]];
return self;
}
/*
* This method returns the module name
*/
+ (const char*) moduleName
{
return "Advanced object";
}
/*
* This method returns the name of the tiff used for the unselected image of the
* section (This tiff should be in your bundle)
* Please return NULL if you don't have any image.
*/
+ (const char*) unselectedImage
{
return NULL;
}
/*
* This method returns the name of the tiff used for the selected image of the
* section (This tiff should be in your .i3dm directory)
* Please return NULL if you don't have any image.
*/
+ (const char*) selectedImage
{
return NULL;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.