/*
 * Copyright 1993 by Cub'x Systemes
 * 
 * All Rights Reserved
 *
 * Permission to use, copy, and distribute this software and its
 * documentation for the  purpose of making new intuitiv'3d modules.
 * This copyright notice must appears in all copies that you distribute.
 * The name of Cub'x Systeme should not be used in advertising or publicity
 * without specific, written prior permission. 
 * CUB'X SYSTEMES DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
 * CUB'X SYSTEMES BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
 * SOFTWARE.
 */
/******************************************************************************* 
 *                                                                             *
 *     Project intuitiv'3d                                                     *
 *     -------------------                                                     *
 *                                                                             *
 *                                                                             *
 *     File: Sky.m                                                             *
 *                                                                             *
 *                                                                             *
 *     Creation date: Tue Jul 27 14:42:12 GMT+0200 1993                        *
 *                                                                             *
 *                                                                             *
 *     Contents: a sky shader.                                                 *
 *                                                                             *
 *                                                                             *
 *******************************************************************************/

#import "Sky.h"
#import "SkyInspector.h"

@implementation Sky : CX3DShader

- init
{
  if(!inInit)
    {
      inInit = YES;
      [super init];
      [super initWithShaderClassName:"sky"];
      inInit = NO;
      [self setIconFromMachO:"CX3DTexmap"];
    }
  return self;
}

- inspectorClass
{
  return [SkyInspector class];
}

@end

