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intuitiv'3d API documentation Copyright ©1993 by Cub'x SystÜmes. All Rights Reserved. Displayer Inherits From: N3DCamera : View : Responder : Object Declared In: i3d/i3d_api.h Class Description This class is intuitiv'3d's N3DCamera subclass. Although this class is private and opaque, a protocol is defined in i3d_api.h since you can use a displayer in some case. A displayer is given as argument to the - preRender: and - postRender method. Method that you can use Information about the displayer - constLightSet - rootObject - scene; - preRenderLevel Refreshing the displayer - setShouldRefresh - justDisplay Shadow map - renderShadowMapIn:from:toward:shadowDetail: - renderShadowMapIn:from:toward:shadowDetail:perspective:screenWindow:fov: Pre-rendering utilities - executeRibFile:panelTitle: - renderMapIn:from:toward:details:roll: - renderMapIn:details:transform: Temporary files - makeTmpFileNameIn: - destroyTmpFile: Instance Method constLightSet - constLightSet This method returns the id of the constant light set node. The constant light set node is the CX3DNode instance that contains all lights. See also: The CX3DNode class documentation destroyTmpFile: - destroyTmpFile:(const char*) filename This method has to be called by a - postRender: implementation to destroy a temporary file. In some cases, the destruction is not immediate. See also: makeTmpFileNameIn: executeRibFile:panelTitle: - executeRibFile:(const char*) filename panelTitle:(const char*) title This method runs photo-realistic Renderman with the file filename as input. A modal panel is displayed during the calculation with title as title. makeTmpFileNameIn: - makeTmpFileNameIn:(char*) pathName This method creates a unique pathname for a temporary file. pathName should have a size equal to MAXPATHLEN + 1. MAXPATHLEN is defined in the sys/param.h file header. See also: - destroyTmpFile: rootObject - rootObject This method returns the id of the world's root object. The root object is a kind of CX3DNode. See also: The CX3DNode class documentation preRenderLevel - (int) preRenderLevel This method returns current pre-rendering level. You can call this method inside your implementation of the - preRender: method to discover if you should generate .tx files or if you should calculate shadow map or surface map. The pre-render level can be either PRERENDER_TEXTURE or PRERENDER_DEFAULT See also: The file Concepts/Rendering.rtf renderMapIn:details: transform: - renderMapIn:(const char*) filename details: (float) aFloat transform: (RtMatrix) t; This method calculates a surface map in the filename filename. details argument is a number from 0 to 100 % that defines the shading rate used and the size of the map. The t matrix defines the transformation applied to the world space. See also: renderMapIn:from:toward:details:roll: renderMapIn:from:toward:details:roll: - renderMapIn:(const char*) filename from: (float*) from toward: (float*) to details: (float) aFloat roll: (float) roll; This method calculates a surface map in the filename filename with the camera located at the from point and looking at the to point. details argument is a number from 0 to 100 % that defines the shading rate used and the size of the map. roll defines the camera roll. See also: renderMapIn:details:transform: renderShadowMapIn:from:toward:shadowDetail: - renderShadowMapIn:(const char*) filename from: (float*) from toward: (float*) to shadowDetail: (float) aFloat This method generates a shadow map that you can give as argument to a light. The shadow map is calculated in perspective with a field of view equal to 90 degrees. The camera is located at the point from and looks at the point to. The shadowDetail parameter is a parameter from 0 to 100 % that defines the size and the shading rate used to calculate the shadow map. filename is the pathname of the shadow map. See also: - renderShadowMapIn:from:toward:shadowDetail:perspective:screenWindow:fov: renderShadowMapIn:from:toward:shadowDetail:perspective:screenWindow:fov: - renderShadowMapIn:(const char*) filename from: (float*) from toward: (float*) to shadowDetail: (float) aFloat perspective:(BOOL) doPerspective screenWindow:(CX3DRect*) swrect fov: (float) fieldOfView This method is the general interface to generate a shadow map. The shadow map is generated in the file filename. The camera will be located at the from point and will look toward the to point. The shadowDetail parameter is a parameter from 0 to 100 % that defines the size and the shading rate used to calculate the shadow map. If doPerspective is equal to YES, a perspective projection is done and the fieldOfView parameter is taken in account. Otherwise, an orthographic projection is done and the screen window swrect is taken in account. See also: - renderShadowMapIn:from:toward:shadowDetail: scene - scene This method returns the id of the Scene instance associated with the displayer. The Scene class is also private and opaque but some methods are available. See also: The Scene class documentation setShouldRefresh - setShouldRefresh This method marks the receiver as a Displayer that should be refresh. The receiver will be refreshed before entering the main event loop. See also: - justDisplay
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