This is ART_Animator.h in view mode; [Download] [Up]
#import <objc/Object.h>
#define ART_PAT_DISP 1
#define ART_VEC_DISP 0
@interface ART_Animator:Object
{
// ART_VectorView Objects
id InVecView;
id PreVecView;
id TmpVecView;
// comment text for explanation
id F0msg;
id F01msg;
id F1msg;
id F2msg;
// pointer of vectors to be displayed
float *InVec;
float *PreVec;
float *TmpVec;
// parameter of vector and display
int row;
int col;
int dim;
float mag;
int disp_mode;
float z_max;
}
- init;
- initdisplay;
- setRow:(int)r Col:(int)c;
- setDim:(int)d Mag:(float)m zMax:(float)z;
- setInVec:(float *)Vec;
- setPreVec:(float *)Vec;
- setTmpVec:(float *)Vec;
- setDispMode:(int)dm;
- showInVec;
- showPreVec;
- showWinVec:(int)m Vec:(float *)Vec;
- showTmpVec;
- showAll;
- F0msg;
- F01msg;
- F1msg;
- F2msg;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.