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#import <objc/Object.h> #define ART_PAT_DISP 1 #define ART_VEC_DISP 0 @interface ART_Animator:Object { // ART_VectorView Objects id InVecView; id PreVecView; id TmpVecView; // comment text for explanation id F0msg; id F01msg; id F1msg; id F2msg; // pointer of vectors to be displayed float *InVec; float *PreVec; float *TmpVec; // parameter of vector and display int row; int col; int dim; float mag; int disp_mode; float z_max; } - init; - initdisplay; - setRow:(int)r Col:(int)c; - setDim:(int)d Mag:(float)m zMax:(float)z; - setInVec:(float *)Vec; - setPreVec:(float *)Vec; - setTmpVec:(float *)Vec; - setDispMode:(int)dm; - showInVec; - showPreVec; - showWinVec:(int)m Vec:(float *)Vec; - showTmpVec; - showAll; - F0msg; - F01msg; - F1msg; - F2msg; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.