ftp.nice.ch/pub/next/developer/objc/3dkit/Pyramid.s.tar.gz#/Pyramid/Kitchen.m

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/*	Kitchen.m - Model for simple kitchen
 *	Copyright (C) 1993 Corona Design, Inc. All rights reserved.
 *
 *	Abstract
 *		This model shows a simple kitchen with a counter
 *		and a bookcase on the wall.
 *
 *	RCS path: 
 *		$Source: /Users/pkron/Projects/voxel/Pyramid/RCS/Kitchen.m,v $
 *	Modified: $Date: 93/09/15 12:35:00 $ by $Author: pkron $
 *	Current State: $State: Exp $ locked by $Locker:  $
 */

#import 	"Kitchen.h"

#import		"SpatialView.h"


static void
pointCopy( POINT *a, POINT *b)
	{
	(*a)[0] = (*b)[0];
	(*a)[1] = (*b)[1];
	(*a)[2] = (*b)[2];
	(*a)[3] = (*b)[3];
	}


@implementation Kitchen


								// utility routine to draw a line
								// to a point in space
- drawLineTo: (POINT *)aPoint
	{
								// map and project the point first
	map( transform, aPoint);
	project( aPoint);
	PSlineto( (*aPoint)[0], (*aPoint)[1]);

	return( self);
	}
	

#define	LIGHT_BROWN		127./255, 63./255, 19./255
#define	MEDIUM_BROWN	102./255, 51./255, 15./255 
#define	BROWN			77./255, 39./255, 12./255	
#define	DARK_BROWN		46./255, 23./255, 7./255

#define	GRAY			102./255, 102./255, 102./255	
#define	LIGHT_GRAY		153./255, 153./255, 153./255	
#define	DARK_GRAY		50./255, 50./255, 50./255	
	
- drawModel: (MATRIX)aTransform : (NXRect *)clip;
	{
	POINT		distance;
	
	counterWidth = 1.0, counterDepth = .4;
	counterHeight = .3;
	shelfOriginY = .1, shelfOriginZ = .4, shelfHeight = .2;
	shelfWidth = .1, shelfDepth = .9;
	
	transform = aTransform;
	
								// X infinity
	distance[0] = -1000;
	distance[1] = 0;
	distance[2] = 0;
	distance[3] = 1;
	map( transform, &distance);
	project( &distance);
	
								// draw horizon
	PSmoveto( -10, distance[1] + .5);
	PSrlineto( 20, 0);
	PSsetlinewidth( 1);
	PSsetrgbcolor( 0, 1, 1);
	PSstroke();
	
	PSsetrgbcolor( GRAY);		// DK Brown	
	[self drawPlane: 0 : 0 : 0 
					width: counterWidth : 0 : counterHeight];
	PSsetrgbcolor( DARK_GRAY);
	[self drawPlane: counterWidth : 0 : 0 
					width: 0 : counterDepth : counterHeight];
	PSsetrgbcolor( LIGHT_GRAY);
	[self drawPlane: 0 : 0 : counterHeight 
					width: counterWidth : counterDepth : 0];

	PSsetrgbcolor( MEDIUM_BROWN);
	[self drawPlane: 0 : shelfOriginY + shelfDepth : shelfOriginZ 
					width: shelfWidth : 0 : shelfHeight];

	PSsetrgbcolor( DARK_BROWN);
	[self drawPlane: 0 : shelfOriginY : shelfOriginZ 
					width: shelfWidth : shelfDepth : 0];

	PSsetrgbcolor( DARK_BROWN);
	[self drawPlane: 0 : shelfOriginY : shelfOriginZ 
					width: 0 : shelfDepth : shelfHeight];

	PSsetrgbcolor( LIGHT_BROWN);
	[self drawPlane: 0 : shelfOriginY : shelfOriginZ + shelfHeight
					width: shelfWidth : shelfDepth : 0];

	PSsetrgbcolor( MEDIUM_BROWN);
	[self drawPlane: 0 : shelfOriginY : shelfOriginZ 
					width: shelfWidth : 0 : shelfHeight];

	return( self);
	}

								// draw lines from key points
								// to infinite axis points
- drawVanishingPoints: (MATRIX)aTransform : (NXRect *)clip;
	{
	POINT	distance;
	POINT	aPoint;
		
								// X infinity
	distance[0] = -1000;
	distance[1] = 0;
	distance[2] = 0;
	distance[3] = 1;
	map( transform, &distance);
	project( &distance);
	
	aPoint[0] = 0;
	aPoint[1] = 0;
	aPoint[2] = 0;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	aPoint[0] = 0;
	aPoint[1] = counterDepth;
	aPoint[2] = counterHeight;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	aPoint[0] = 0;
	aPoint[1] = 0;
	aPoint[2] = counterHeight;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	aPoint[0] = 0;
	aPoint[1] = shelfOriginY;
	aPoint[2] = shelfOriginZ;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	aPoint[0] = 0;
	aPoint[1] = shelfOriginY;
	aPoint[2] = shelfOriginZ + shelfHeight;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	PSsetrgbcolor( 1, 0, 0);
	PSsetlinewidth(0);
	PSstroke();

								// Y infinity
	distance[0] = 0;
	distance[1] = 1000;
	distance[2] = 0;
	distance[3] = 1;
	map( transform, &distance);
	project( &distance);
	
	aPoint[0] = counterWidth;
	aPoint[1] = counterDepth;
	aPoint[2] = 0;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	aPoint[0] = counterWidth;
	aPoint[1] = counterDepth;
	aPoint[2] = counterHeight;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	aPoint[0] = 0;
	aPoint[1] = shelfOriginY + shelfDepth;
	aPoint[2] = shelfOriginZ;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	aPoint[0] = 0;
	aPoint[1] = shelfOriginY + shelfDepth;
	aPoint[2] = shelfOriginZ + shelfHeight;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	aPoint[0] = shelfWidth;
	aPoint[1] = shelfOriginY + shelfDepth;
	aPoint[2] = shelfOriginZ;
	aPoint[3] = 1;
	PSmoveto( distance[0], distance[1]);
	[self drawLineTo: &aPoint];
	
	PSsetrgbcolor( 1, 0, 0);
	PSsetlinewidth(0);
	PSstroke();

	return( self);
	}
	

								// draw a spatial plane, given
								// its origin in 3-space and
								// the widths of its dimensions
								// (One width must be 0)	
- drawPlane: (float)x : (float)y : (float)z 
			width: (float)wx :(float)wy : (float)wz
	{
	POINT	space;
	POINT	mapped;

	space[0] = x;
	space[1] = y;
	space[2] = z;
	space[3] = 1;

	pointCopy( &mapped, &space);
	map( transform, &mapped);
	project( &mapped);
	PSmoveto( mapped[0], mapped[1]);

	pointCopy( &mapped, &space);
	if ( wx EQ 0.0 )
		{
		mapped[1] += wy;
		[self drawLineTo: &mapped];

		pointCopy( &mapped, &space);
		mapped[1] += wy;
		mapped[2] += wz;
		[self drawLineTo: &mapped];

		pointCopy( &mapped, &space);
		mapped[2] += wz;
		[self drawLineTo: &mapped];
		}
	
	else if ( wy EQ 0.0 )
		{
		mapped[0] += wx;
		[self drawLineTo: &mapped];

		pointCopy( &mapped, &space);
		mapped[0] += wx;
		mapped[2] += wz;
		[self drawLineTo: &mapped];

		pointCopy( &mapped, &space);
		mapped[2] += wz;
		[self drawLineTo: &mapped];
		}
	
	else
		{
		mapped[0] += wx;
		[self drawLineTo: &mapped];

		pointCopy( &mapped, &space);
		mapped[0] += wx;
		mapped[1] += wy;
		[self drawLineTo: &mapped];

		pointCopy( &mapped, &space);
		mapped[1] += wy;
		[self drawLineTo: &mapped];
		}
		
	PSclosepath();
	PSfill();
	
	return( self);
	}


@end

#ifdef	_LOG
/*
 *	$Log:	Kitchen.m,v $
Revision 1.1  93/09/15  12:35:00  pkron
Created.

 */
#endif		

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