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/* 
Module.h (version 2.2)
A Module Template.  

Part of the Resound 2.2 API
Sean Luke
Last Revision: January 23, 1995

Copyright 1995, Sean Luke
This code may be used, modified, or distributed freely without 
permission of the author.



All modules you create should subclass from Module.h.
Module.h contains two data items that are defined when the
instance is initialized:  

TheModuleController	is the instance that "speaks"
	to modules, using the protocol ModuleProtocol.  
	You don't need to know anything more about the
	Module Controller other than that it is responsible 
	for loading, maintaining, and communicating with
	modules, and that it is your gateway to communicating 
	with Resound.
								
TheModuleMenuNode is the root node of your node tree for
	menu items you want to create in Resound's Modules menu.
	This is initially set to NULL--you are responsible for
	setting it a ModuleMenuNode, and setting up that node
	and its subnodes.  For more information on this, see
	ModuleMenuNode.h.  Always set up menu node information
	by overriding init, but remember to call [super init]
	first.
	
There are three methods in Module:

init:  where you set up your ModuleMenuNode.  See above.

setModuleControllerTo:  Resound calls this to set up
	TheModuleController.  You should ignore this call.
	
getModuleMenuNode:  Resound calls this to get your ModuleMenuNode.
	It is called soon after init:, so be sure to have your node
	set up by then.

*/



#import <objc/Object.h>
#import "ModuleProtocol.h"
#import "ModuleMenuNode.h"
#import "ModuleSound.h"

@interface Module:Object
{
	id			<ModuleProtocol> TheModuleController;
	id 			TheModuleMenuNode;
}

- free;					// frees module, TheModuleMenuNode, and submenu nodes
- init;					// generates TheModuleMenuNode.

- setModuleControllerTo: theModuleController;		
		  
		  				// Returns NULL if unable
		  				// to access theModuleController,
						// self otherwise

- getModuleMenuNode;	// returns the ModuleMenuNode.    
- soundDidChange;		// informs the Module that the current sound may have 
						// changed.
- nowPlaying;
- nowRecording;
- didPlay;
- didRecord;
  
@end

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