
#import "SoundInspector.h"

@implementation SoundInspector

- (void)setActive:(BOOL)yn;
{
	isActive = yn;
}
- (void)displayNote:(Note *)note;
{
	if(note && isActive){
		[currentS stop];
		currentS = [note sound];
		[currentS play];
	}
}
@end
