ftp.nice.ch/peanuts/GeneralData/Usenet/news/1989/CSN-89.tar.gz#/comp-sys-next/1989/Jan-Apr/3D-display

This is 3D-display in view mode; [Up]


Date: Sun 11-Jan-1989 17:26:16 From: Unknown Subject: Re: 3D display (Was: replacing the desktop metaphor) In article <18963@agate.BERKELEY.EDU> lippin@math.berkeley.edu writes: >Recently hyc@math.lsa.umich.edu (Howard Chu) wrote: > >>A simpler method might have worked better - recent 3D movies used polarized >>light/glassses combos, which seemed to work well enough. At least the viewing >>hardware (2 pieces of plastic with polarized coatings) is simple. I suppose >>generating the proper image on the display becomes more difficult, though... > >A year ago, at MacWorld Expo SF, E-Machines was demonstrating an >experimental 3D monitor for the Mac II along these lines. The glasses >were of polarizing plastic, and were similar to light sunglasses when >looking at anything but the screen. The screen proper was behind an >LCD layer, which changed its polarization with each refresh. The >screen was extra bright to get around the light loss through the >polarizer. > >The video card alternated between two images according to one of the >color bits, although they were planning a version which had two image >buffers. > >All in all, it was pretty impressive. I've seen systems like this in actual use, and they work pretty well. It does take some getting used to, though, to manipulate "real" 3-d video. There's something initially disturbing about glowing wireframe objects moving out towards you... ============================================================================ David Wald wald-david@yale.UUCP waldave@yalevm.bitnet wald-david@cs.yale.edu "A monk, a clone and a ferengi decide to go bowling together..." ============================================================================ >From: matt@frisbee.UUCP (Matt Taylor)

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