This is ViewManager.m in view mode; [Download] [Up]
/* * (C) 1990 by Adobe Systems Incorporated. All rights reserved. * * This file may be freely copied and redistributed as long as: * 1) This entire notice continues to be included in the file, * 2) If the file has been modified in any way, a notice of such * modification is conspicuously indicated. * * PostScript, Display PostScript, and Adobe are registered trademarks of * Adobe Systems Incorporated. * * ************************************************************************ * THE INFORMATION BELOW IS FURNISHED AS IS, IS SUBJECT TO CHANGE WITHOUT * NOTICE, AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY ADOBE SYSTEMS * INCORPORATED. ADOBE SYSTEMS INCORPORATED ASSUMES NO RESPONSIBILITY OR * LIABILITY FOR ANY ERRORS OR INACCURACIES, MAKES NO WARRANTY OF ANY * KIND (EXPRESS, IMPLIED OR STATUTORY) WITH RESPECT TO THIS INFORMATION, * AND EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY, * FITNESS FOR PARTICULAR PURPOSES AND NONINFINGEMENT OF THIRD PARTY RIGHTS. * ************************************************************************ */ /* * ViewManager.m */ #import "ViewManager.h" #import "StrokeView.h" @implementation ViewManager - setWindowMain:anObject { windowMain = anObject; return self; } - setViewStrokeNo:anObject { viewStrokeNo = anObject; [viewStrokeNo setStrokeAdjustment:NO]; return self; } - setViewStrokeYes:anObject { viewStrokeYes = anObject; [viewStrokeYes setStrokeAdjustment:YES]; return self; } - drawViews:sender { [windowMain disableFlushWindow]; [viewStrokeNo display]; [viewStrokeYes display]; [windowMain reenableFlushWindow]; [windowMain flushWindow]; return self; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.