This is ClockApp.h in view mode; [Download] [Up]
/* * (C) 1990 by Adobe Systems Incorporated. All rights reserved. * * This file may be freely copied and redistributed as long as: * 1) This entire notice continues to be included in the file, * 2) If the file has been modified in any way, a notice of such * modification is conspicuously indicated. * * PostScript, Display PostScript, and Adobe are registered trademarks of * Adobe Systems Incorporated. * * ************************************************************************ * THE INFORMATION BELOW IS FURNISHED AS IS, IS SUBJECT TO CHANGE WITHOUT * NOTICE, AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY ADOBE SYSTEMS * INCORPORATED. ADOBE SYSTEMS INCORPORATED ASSUMES NO RESPONSIBILITY OR * LIABILITY FOR ANY ERRORS OR INACCURACIES, MAKES NO WARRANTY OF ANY * KIND (EXPRESS, IMPLIED OR STATUTORY) WITH RESPECT TO THIS INFORMATION, * AND EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY, * FITNESS FOR PARTICULAR PURPOSES AND NONINFINGEMENT OF THIRD PARTY RIGHTS. * ************************************************************************ */ /* * ClockApp.h * * This class setups the clock face. A window is created and then * a ClockView is installed as the content view of the window. * The set button methods install the ClockView object as the * target of the button and the appropriate selector as the * action for the button. The set field method passes the id * to the ClockVIew object. */ #import <appkit/Application.h> @interface ClockApp:Application { id windowId, viewId; } + new; - free; - setGstateButton:anObject; - setUpathButton:anObject; - setDisplayTime:anObject; @end
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