This is WorldView.m in view mode; [Download] [Up]
/* * (C) 1990 by Adobe Systems Incorporated. All rights reserved. * * This file may be freely copied and redistributed as long as: * 1) This entire notice continues to be included in the file, * 2) If the file has been modified in any way, a notice of such * modification is conspicuously indicated. * * PostScript, Display PostScript, and Adobe are registered trademarks of * Adobe Systems Incorporated. * * ************************************************************************ * THE INFORMATION BELOW IS FURNISHED AS IS, IS SUBJECT TO CHANGE WITHOUT * NOTICE, AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY ADOBE SYSTEMS * INCORPORATED. ADOBE SYSTEMS INCORPORATED ASSUMES NO RESPONSIBILITY OR * LIABILITY FOR ANY ERRORS OR INACCURACIES, MAKES NO WARRANTY OF ANY * KIND (EXPRESS, IMPLIED OR STATUTORY) WITH RESPECT TO THIS INFORMATION, * AND EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY, * FITNESS FOR PARTICULAR PURPOSES AND NONINFINGEMENT OF THIRD PARTY RIGHTS. * ************************************************************************ */ /* * WorldView.m * * WorldView is a subclass of View. It simply displays and clears a * message in the view. The one lesson this example shows is the * modification of "drawSelf::" and the call to "display". The method, * "drawSelf::", should not be called directly. Instead, "display" should * be called. The reason is because display message performs some * necessary overhead such as bringing the View into focus by constructing * a clipping path around its frame rectangle and making its coordinate * system the current coordinate system for the application. The display * method then messages drawSelf::. These steps are repeated for each of * the View's subviews. * * Note: Any instance variables that need to be initialized before the * first display should be done in the "new" or "newFrame:" method. In * this case, DrawHello is already a null value at its creation so no * initialization has to be performed. */ #import "WorldView.h" #import <dpsclient/wraps.h> @implementation WorldView - drawHello:sender { DrawHello = YES; [self display]; return self; } - clearHello:sender { DrawHello = NO; [self display]; return self; } /* The first two lines clear the view, The remaider display the message * in the view. */ - drawSelf:(NXRect *) r: (int) count { PSsetgray (NX_LTGRAY); PSrectfill( bounds.origin.x, bounds.origin.y, bounds.size.width, bounds.size.height); if (DrawHello) { PSsetgray (NX_BLACK); PSmoveto (50.0, 70.0); PSselectfont ("Times-Roman", 40.0); PSshow ("Hello World"); } return self; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.