This is WorldView.h in view mode; [Download] [Up]
/*
* (C) 1990 by Adobe Systems Incorporated. All rights reserved.
*
* This file may be freely copied and redistributed as long as:
* 1) This entire notice continues to be included in the file,
* 2) If the file has been modified in any way, a notice of such
* modification is conspicuously indicated.
*
* PostScript, Display PostScript, and Adobe are registered trademarks of
* Adobe Systems Incorporated.
*
* ************************************************************************
* THE INFORMATION BELOW IS FURNISHED AS IS, IS SUBJECT TO CHANGE WITHOUT
* NOTICE, AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY ADOBE SYSTEMS
* INCORPORATED. ADOBE SYSTEMS INCORPORATED ASSUMES NO RESPONSIBILITY OR
* LIABILITY FOR ANY ERRORS OR INACCURACIES, MAKES NO WARRANTY OF ANY
* KIND (EXPRESS, IMPLIED OR STATUTORY) WITH RESPECT TO THIS INFORMATION,
* AND EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR PARTICULAR PURPOSES AND NONINFINGEMENT OF THIRD PARTY RIGHTS.
* ************************************************************************
*/
/*
* WorldView.h
*
* The instance variable, DrawHello, is toggled between YES and NO and
* indicates whether the "Hello World" message should be displayed in
* the view.
*
*/
#import <appkit/View.h>
@interface WorldView:View
{
BOOL DrawHello;
}
- drawHello:sender;
- clearHello:sender;
- drawSelf:(NXRect *)r :(int) count;
@end
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