This is WorldView.h in view mode; [Download] [Up]
/* * (C) 1990 by Adobe Systems Incorporated. All rights reserved. * * This file may be freely copied and redistributed as long as: * 1) This entire notice continues to be included in the file, * 2) If the file has been modified in any way, a notice of such * modification is conspicuously indicated. * * PostScript, Display PostScript, and Adobe are registered trademarks of * Adobe Systems Incorporated. * * ************************************************************************ * THE INFORMATION BELOW IS FURNISHED AS IS, IS SUBJECT TO CHANGE WITHOUT * NOTICE, AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY ADOBE SYSTEMS * INCORPORATED. ADOBE SYSTEMS INCORPORATED ASSUMES NO RESPONSIBILITY OR * LIABILITY FOR ANY ERRORS OR INACCURACIES, MAKES NO WARRANTY OF ANY * KIND (EXPRESS, IMPLIED OR STATUTORY) WITH RESPECT TO THIS INFORMATION, * AND EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY, * FITNESS FOR PARTICULAR PURPOSES AND NONINFINGEMENT OF THIRD PARTY RIGHTS. * ************************************************************************ */ /* * WorldView.h * * The instance variable, DrawHello, is toggled between YES and NO and * indicates whether the "Hello World" message should be displayed in * the view. * */ #import <appkit/View.h> @interface WorldView:View { BOOL DrawHello; } - drawHello:sender; - clearHello:sender; - drawSelf:(NXRect *)r :(int) count; @end
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