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/* * (a) (C) 1990 by Adobe Systems Incorporated. All rights reserved. * * (b) If this Sample Code is distributed as part of the Display PostScript * System Software Development Kit from Adobe Systems Incorporated, * then this copy is designated as Development Software and its use is * subject to the terms of the License Agreement attached to such Kit. * * (c) If this Sample Code is distributed independently, then the following * terms apply: * * (d) This file may be freely copied and redistributed as long as: * 1) Parts (a), (d), (e) and (f) continue to be included in the file, * 2) If the file has been modified in any way, a notice of such * modification is conspicuously indicated. * * (e) PostScript, Display PostScript, and Adobe are registered trademarks of * Adobe Systems Incorporated. * * (f) THE INFORMATION BELOW IS FURNISHED AS IS, IS SUBJECT TO * CHANGE WITHOUT NOTICE, AND SHOULD NOT BE CONSTRUED * AS A COMMITMENT BY ADOBE SYSTEMS INCORPORATED. * ADOBE SYSTEMS INCORPORATED ASSUMES NO RESPONSIBILITY * OR LIABILITY FOR ANY ERRORS OR INACCURACIES, MAKES NO * WARRANTY OF ANY KIND (EXPRESS, IMPLIED OR STATUTORY) * WITH RESPECT TO THIS INFORMATION, AND EXPRESSLY * DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY, * FITNESS FOR PARTICULAR PURPOSES AND NONINFRINGEMENT * OF THIRD PARTY RIGHTS. */ /* * Pattern.m * * This class provides objects that correspond to patterns. It is modeled after the * Font class. It not a rigorous definition but is just a vehicle for demostrating the * PostScript aspects of handling patterns. * * Version: 2.0 * Author: Ken Fromm * History: * 03-07-91 Added this comment. */ #import <objc/Object.h> #import <appkit/graphics.h> #import <appkit/color.h> @interface Pattern : Object { char *name; float size; float *matrix; int patternNum, /* This is the only one needed. */ patternImageNum; /* This is for compositing. */ id image; NXRect cellRect; struct _pFlags { unsigned int _RESERVED:14; unsigned int _matrixIsIdentity:1; unsigned int _matrixIsFlipped:1; } pFlags; } + newPattern:(const char *) patternName size:(float) patternSize; + newPattern:(const char *) patternName size:(float) patternSize matrix:(const float *) patternMatrix; /* * This method is only for the demo program. An implementation * in an application would probably make a decision as to * the best pattern cell size and then use that in the +new * methods removing this method. */ - definePatternRows:(int) rows andCols:(int) cols; - free; - image; - compositeTo:(NXCoord) x :(NXCoord) y; - (BOOL) hasMatrix; - (const float *) matrix; - (const char *) name; - (int) patternNum; - (float) pointSize; - set; - unset; @end
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