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/* * (a) (C) 1990 by Adobe Systems Incorporated. All rights reserved. * * (b) If this Sample Code is distributed as part of the Display PostScript * System Software Development Kit from Adobe Systems Incorporated, * then this copy is designated as Development Software and its use is * subject to the terms of the License Agreement attached to such Kit. * * (c) If this Sample Code is distributed independently, then the following * terms apply: * * (d) This file may be freely copied and redistributed as long as: * 1) Parts (a), (d), (e) and (f) continue to be included in the file, * 2) If the file has been modified in any way, a notice of such * modification is conspicuously indicated. * * (e) PostScript, Display PostScript, and Adobe are registered trademarks of * Adobe Systems Incorporated. * * (f) THE INFORMATION BELOW IS FURNISHED AS IS, IS SUBJECT TO * CHANGE WITHOUT NOTICE, AND SHOULD NOT BE CONSTRUED * AS A COMMITMENT BY ADOBE SYSTEMS INCORPORATED. * ADOBE SYSTEMS INCORPORATED ASSUMES NO RESPONSIBILITY * OR LIABILITY FOR ANY ERRORS OR INACCURACIES, MAKES NO * WARRANTY OF ANY KIND (EXPRESS, IMPLIED OR STATUTORY) * WITH RESPECT TO THIS INFORMATION, AND EXPRESSLY * DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY, * FITNESS FOR PARTICULAR PURPOSES AND NONINFRINGEMENT * OF THIRD PARTY RIGHTS. */ /* * GraphicList.h * * A subclass of list that acts like a GraphicEpsf object. Each message * is performed on each object in the list. * * Version: 2.0 * Author: Ken Fromm * History: * 03-19-91 Added this comment. Since the NXImage */ #import "ImportApp.h" #import "epsfstruct.h" #import <appkit/graphics.h> #import <objc/List.h> @interface GraphicList : List { } - copy; - copyTemp; - freeTemp; - replaceObjectsIn:aList with:bList; - removeObjectsIn:bList; - insertObjectsIn:bList; - setSelected:(BOOL) flag; - rotateAboutPoint:(NXPoint *) aPoint withAngle:(float) angle; - moveAll:(const NXPoint *) pt; - getBounds:(NXRect *)aRect; - getScrollRect:(NXRect *)aRect forPtNum:(int) pt_num; - constrainAngle:(float *) angle withFlags:(int)flags; - hitControl:(const NXRect *)hitRect :(int *) pt_num forSize:(float) size; - putControlPoints:(UPath *)buffer forRect:(NXRect *)r :(NXPoint *) lastPoint; - drawObject:(NXRect *) r withFlags:(int) flags inView:view; - addResources:(Resource *) resourceDoc for:(NXRect *) r; @end
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