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/*
* (a) (C) 1990 by Adobe Systems Incorporated. All rights reserved.
*
* (b) If this Sample Code is distributed as part of the Display PostScript
* System Software Development Kit from Adobe Systems Incorporated,
* then this copy is designated as Development Software and its use is
* subject to the terms of the License Agreement attached to such Kit.
*
* (c) If this Sample Code is distributed independently, then the following
* terms apply:
*
* (d) This file may be freely copied and redistributed as long as:
* 1) Parts (a), (d), (e) and (f) continue to be included in the file,
* 2) If the file has been modified in any way, a notice of such
* modification is conspicuously indicated.
*
* (e) PostScript, Display PostScript, and Adobe are registered trademarks of
* Adobe Systems Incorporated.
*
* (f) THE INFORMATION BELOW IS FURNISHED AS IS, IS SUBJECT TO
* CHANGE WITHOUT NOTICE, AND SHOULD NOT BE CONSTRUED
* AS A COMMITMENT BY ADOBE SYSTEMS INCORPORATED.
* ADOBE SYSTEMS INCORPORATED ASSUMES NO RESPONSIBILITY
* OR LIABILITY FOR ANY ERRORS OR INACCURACIES, MAKES NO
* WARRANTY OF ANY KIND (EXPRESS, IMPLIED OR STATUTORY)
* WITH RESPECT TO THIS INFORMATION, AND EXPRESSLY
* DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR PARTICULAR PURPOSES AND NONINFRINGEMENT
* OF THIRD PARTY RIGHTS.
*/
/*
* GraphicList.h
*
* A subclass of list that acts like a GraphicEpsf object. Each message
* is performed on each object in the list.
*
* Version: 2.0
* Author: Ken Fromm
* History:
* 03-19-91 Added this comment. Since the NXImage
*/
#import "ImportApp.h"
#import "epsfstruct.h"
#import <appkit/graphics.h>
#import <objc/List.h>
@interface GraphicList : List
{
}
- copy;
- copyTemp;
- freeTemp;
- replaceObjectsIn:aList with:bList;
- removeObjectsIn:bList;
- insertObjectsIn:bList;
- setSelected:(BOOL) flag;
- rotateAboutPoint:(NXPoint *) aPoint withAngle:(float) angle;
- moveAll:(const NXPoint *) pt;
- getBounds:(NXRect *)aRect;
- getScrollRect:(NXRect *)aRect forPtNum:(int) pt_num;
- constrainAngle:(float *) angle withFlags:(int)flags;
- hitControl:(const NXRect *)hitRect :(int *) pt_num forSize:(float) size;
- putControlPoints:(UPath *)buffer forRect:(NXRect *)r :(NXPoint *) lastPoint;
- drawObject:(NXRect *) r withFlags:(int) flags inView:view;
- addResources:(Resource *) resourceDoc for:(NXRect *) r;
@end
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