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/* * (a) (C) 1990 by Adobe Systems Incorporated. All rights reserved. * * (b) If this Sample Code is distributed as part of the Display PostScript * System Software Development Kit from Adobe Systems Incorporated, * then this copy is designated as Development Software and its use is * subject to the terms of the License Agreement attached to such Kit. * * (c) If this Sample Code is distributed independently, then the following * terms apply: * * (d) This file may be freely copied and redistributed as long as: * 1) Parts (a), (d), (e) and (f) continue to be included in the file, * 2) If the file has been modified in any way, a notice of such * modification is conspicuously indicated. * * (e) PostScript, Display PostScript, and Adobe are registered trademarks of * Adobe Systems Incorporated. * * (f) THE INFORMATION BELOW IS FURNISHED AS IS, IS SUBJECT TO * CHANGE WITHOUT NOTICE, AND SHOULD NOT BE CONSTRUED * AS A COMMITMENT BY ADOBE SYSTEMS INCORPORATED. * ADOBE SYSTEMS INCORPORATED ASSUMES NO RESPONSIBILITY * OR LIABILITY FOR ANY ERRORS OR INACCURACIES, MAKES NO * WARRANTY OF ANY KIND (EXPRESS, IMPLIED OR STATUTORY) * WITH RESPECT TO THIS INFORMATION, AND EXPRESSLY * DISCLAIMS ANY AND ALL WARRANTIES OF MERCHANTABILITY, * FITNESS FOR PARTICULAR PURPOSES AND NONINFRINGEMENT * OF THIRD PARTY RIGHTS. */ /* * WorldView.m * * WorldView is a subclass of View. It simply displays and clears a message in * the view. The one lesson this example shows is the modification of * "drawSelf::" and the call to "display". The method, "drawSelf::", should * not be called directly. * * Rather, "display" should be called. The display message performs * some necessary overhead such as bringing the View into focus by * constructing a clipping path around its frame rectangle and making its * coordinate system the current coordinate system for the application. The * display method then messages drawSelf::. These steps are repeated for * each of the View's subviews. * * Note: Any instance variables that need to be initialized before the first display * should be done in the "init" or "initFrame:" method. In this case, * drawHello is already a null value at its creation so no initialization * has to be performed. */ /* * Version: 2.0 * Author: Ken Fromm * History: * 03-07-91 Added this comment. */ #import "WorldView.h" #import <dpsclient/wraps.h> @implementation WorldView - drawHello:sender { drawHello = YES; [self display]; return self; } - clearHello:sender { drawHello = NO; [self display]; return self; } /* * The first two lines clear the view, The remaider display the * message in the view. */ - drawSelf:(NXRect *) r: (int) count { PSsetgray (NX_LTGRAY); PSrectfill (bounds.origin.x, bounds.origin.y, bounds.size.width, bounds.size.height); if (drawHello) { PSsetgray (NX_BLACK); PSmoveto (50.0, 70.0); PSselectfont ("Times-Roman", 40.0); PSshow ("Hello World"); } return self; } @end
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