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/* xtwraps - Drawing context wraps. Copyright (C) 1995 Free Software Foundation, Inc. Written by: Adam Fedor <fedor@boulder.colorado.edu> Date: Nov 1995 This file is part of the GNU Objective C User : (int *)erface library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "wraps.h" #include "DrawContext.h" #include "DrawContextWraps.h" void PShidecursor( void ) { [currentContext DPShidecursor]; } void PSshowcursor( void ) { [currentContext DPSshowcursor]; } void PSobscurecursor( void ) { [currentContext DPSobscurecursor]; } void PSrevealcursor( void ) { [currentContext DPSrevealcursor]; } void PSsetcursor(float x, float y, float hotx, float hoty) { [currentContext DPSsetcursor: x : y : hotx : hoty]; } void PSadjustcursor(float dx, float dy) { [currentContext DPSadjustcursor: dx : dy]; } void PScurrentmouse(int winNum, float *x, float *y) { [currentContext DPScurrentmouse: winNum : x : y]; } void PSsetmouse(float x, float y) { [currentContext DPSsetmouse: x : y]; } void PSbuttondown(int *truth) { [currentContext DPSbuttondown: truth]; } void PSrightbuttondown(int *truth) { [currentContext DPSrightbuttondown: truth]; } void PSstilldown(int eNum, int *truth) { [currentContext DPSstilldown: eNum : truth]; } void PSrightstilldown(int eNum, int *truth) { [currentContext DPSrightstilldown: eNum : truth]; } void PSprinteventtimes( void ) { [currentContext DPSprinteventtimes]; } void PSiniteventtimes( void ) { [currentContext DPSiniteventtimes]; } void PSposteventbycontext(int type, float x, float y, int time, int flags, int win, int subtype, int data1, int data2, int context, int *success) { [currentContext DPSposteventbycontext: type : x : y : time : flags : win : subtype : data1 : data2 : context : success]; } void PSsetflushexposures(int flag) { [currentContext DPSsetflushexposures: flag]; } void PSsetwaitcursorenabled(int flag) { [currentContext DPSsetwaitcursorenabled: flag]; } void PScurrentwaitcursorenabled(int *flag) { [currentContext DPScurrentwaitcursorenabled: flag]; } void PSsetactiveapp(int cntxt) { [currentContext DPSsetactiveapp: cntxt]; } void PScurrentactiveapp(int *cntxt) { [currentContext DPScurrentactiveapp: cntxt]; } void PSosname(int size, char str[]) { [currentContext DPSosname: size : str]; } void PSostype(int *result) { [currentContext DPSostype: result]; } void PSnextrelease(int size, char result[]) { [currentContext DPSnextrelease: size : result]; } void PScurrentrusage(float *now, float *uTime, float *sTime, int *msgSend, int *msgRcv, int *nSignals, int *nVCSw, int *nIvCSw) { [currentContext DPScurrentrusage: now : uTime : sTime : msgSend : msgRcv : nSignals : nVCSw : nIvCSw]; } void PSplaysound(const char *name, int priority) { [currentContext DPSplaysound: name : priority]; } void PScleardictstack( void ) { [currentContext DPScleardictstack]; } void PScurrentuser(int *uid, int *gid) { [currentContext DPScurrentuser: uid : gid]; } void PSsetwriteblock(int flag) { [currentContext DPSsetwriteblock: flag]; } void PScurrentwriteblock(int *flag) { [currentContext DPScurrentwriteblock: flag]; } void PSmachportdevice(int w, int h, const int bbox[], int bboxSize, const float matrix[], const char *host, const char *port, const char *pixelDict) { [currentContext DPSmachportdevice: w : h : bbox : bboxSize : matrix : host : port : pixelDict]; } void PScountframebuffers(int *count) { [currentContext DPScountframebuffers: count]; } void PSframebuffer(int index, int nameLen, char name[], int *slot, int *unit, int *ROMid, int *x, int *y, int *w, int *h, int *depth) { [currentContext DPSframebuffer: index : nameLen : name : slot : unit : ROMid : x : y : w : h : depth]; } void PSsetframebuffertransfer( void ) { [currentContext DPSsetframebuffertransfer]; } void PScurrentframebuffertransfer( void ) { [currentContext DPScurrentframebuffertransfer]; } void PSwindow(float x, float y, float w, float h, int type, int *num) { [currentContext DPSwindow: x : y : w : h : type : num]; } void PStermwindow(int num) { [currentContext DPStermwindow: num]; } void PSwindowdevice(int num) { [currentContext DPSwindowdevice: num]; } void PSwindowdeviceround(int num) { [currentContext DPSwindowdeviceround: num]; } void PScurrentwindow(int *num) { [currentContext DPScurrentwindow: num]; } void PSflushgraphics( void ) { [currentContext DPSflushgraphics]; } void PSorderwindow(int op, int otherWin, int winNum) { [currentContext DPSorderwindow: op : otherWin : winNum]; } void PSmovewindow(float x, float y, int num) { [currentContext DPSmovewindow: x : y: num]; } void PSplacewindow(float x, float y, float w, float h, int win) { [currentContext DPSplacewindow: x : y : w : h : win]; } void PSfrontwindow(int *num) { [currentContext DPSfrontwindow: num]; } void PSfindwindow(float x, float y, int op, int otherWin, float *lx, float *ly, int *winFound, int *didFind) { [currentContext DPSfindwindow: x : y : op : otherWin : lx : ly : winFound : didFind]; } void PScurrentwindowbounds(int num, float *x, float *y, float *w, float *h) { [currentContext DPScurrentwindowbounds: num : x : y : w : h]; } void PSseteventmask(int mask, int num) { [currentContext DPSseteventmask: mask : num]; } void PScurrenteventmask(int num, int *mask) { [currentContext DPScurrenteventmask: num : mask]; } void PSsetexposurecolor( void ) { [currentContext DPSsetexposurecolor]; } void PSsetsendexposed(int truth, int num) { [currentContext DPSsetsendexposed: truth : num]; } void PSsetautofill(int truth, int num) { [currentContext DPSsetautofill: truth : num]; } void PSsetwindowdict(int num) { [currentContext DPSsetwindowdict: num]; } void PScurrentwindowdict(int num) { [currentContext DPScurrentwindowdict: num]; } void PScurrentwindowalpha(int win, int *alpha) { [currentContext DPScurrentwindowalpha: win : alpha]; } void PScountscreenlist(int context, int *count) { [currentContext DPScountscreenlist: context : count]; } void PSscreenlist(int context, int count, int windows[]) { [currentContext DPSscreenlist: context : count : windows]; } void PScurrentdeviceinfo(int win, int *minbps, int *maxbps, int *color) { [currentContext DPScurrentdeviceinfo: win : minbps : maxbps : color]; } void PSsetowner(int owner, int win) { [currentContext DPSsetowner: owner : win]; } void PScurrentowner(int win, int *owner) { [currentContext DPScurrentowner: win : owner]; } void PSbasetoscreen(float x, float y, float *xp, float *yp) { [currentContext DPSbasetoscreen: x : y : xp : yp]; } void PSbasetocurrent(float x, float y, float *xp, float *yp) { [currentContext DPSbasetocurrent: x : y : xp : yp]; } void PSscreentocurrent(float x, float y, float *xp, float *yp) { [currentContext DPSscreentocurrent: x : y : xp : yp]; } void PSscreentobase(float x, float y, float *xp, float *yp) { [currentContext DPSscreentobase: x : y : xp : yp]; } void PScurrenttoscreen(float x, float y, float *xp, float *yp) { [currentContext DPScurrenttoscreen: x : y : xp : yp]; } void PScurrenttobase(float x, float y, float *xp, float *yp) { [currentContext DPScurrenttobase: x : y : xp : yp]; } void PSdumpwindow(int level, int win) { [currentContext DPSdumpwindow: level : win]; } void PSdumpwindows(int level, int context) { [currentContext DPSdumpwindows: level : context]; } void PSsetwindowtype(int type, int win) { [currentContext DPSsetwindowtype: type : win]; } void PSsetwindowlevel(int level, int win) { [currentContext DPSsetwindowlevel: level : win]; } void PScurrentwindowlevel(int win, int *level) { [currentContext DPScurrentwindowlevel: win : level]; } void PScountwindowlist(int context, int *count) { [currentContext DPScountwindowlist: context : count]; } void PSwindowlist(int context, int count, int windows[]) { [currentContext DPSwindowlist: context : count : windows]; } void PSsetwindowdepthlimit(int limit, int win) { [currentContext DPSsetwindowdepthlimit: limit : win]; } void PScurrentwindowdepthlimit(int win, int *limit) { [currentContext DPScurrentwindowdepthlimit: win : limit]; } void PScurrentwindowdepth(int win, int *depth) { [currentContext DPScurrentwindowdepth: win : depth]; } void PSsetdefaultdepthlimit(int limit) { [currentContext DPSsetdefaultdepthlimit: limit]; } void PScurrentdefaultdepthlimit(int *limit) { [currentContext DPScurrentdefaultdepthlimit: limit]; } void PSsetshowpageprocedure(int win) { [currentContext DPSsetshowpageprocedure: win]; } void PScurrentshowpageprocedure( void ) { [currentContext DPScurrentshowpageprocedure]; } void PSsettrackingrect(float x, float y, float w, float h, int leftreqd, int rightreqd, int in, int userData, int tNum, int gstateNum) { [currentContext DPSsettrackingrect: x : y : w : h : leftreqd : rightreqd : in : userData : tNum : gstateNum]; } void PScleartrackingrect(int nrectnum, int gstateNum) { [currentContext DPScleartrackingrect: nrectnum : gstateNum]; } void PSnewinstance( void ) { [currentContext DPSnewinstance]; } void PShideinstance(float x, float y, float w, float h) { [currentContext DPShideinstance: x : y : w : h]; } void PSsetinstance(int truth) { [currentContext DPSsetinstance: truth]; } void PScomposite(float x, float y, float w, float h, int gstateNum, float dx, float dy, int op) { [currentContext DPScomposite: x : y : w : h : gstateNum : dx : dy : op]; } void PScompositerect(float x, float y, float w, float h, int op) { [currentContext DPScompositerect: x : y : w : h : op]; } void PSdissolve(float x, float y, float w, float h, int gstateNum, float dx, float dy, float delta) { [currentContext DPSdissolve: x : y : w : h : gstateNum : dx : dy : delta]; } void PSsizeimage(float x, float y, float w, float h, int *dw, int *dh, int *depth, float m[], int *multiproc, int *numColors) { [currentContext DPSsizeimage: x : y : w : h : dw : dh : depth : m : multiproc : numColors]; } void PSreadimage( void ) { [currentContext DPSreadimage]; } void PSalphaimage( void ) { [currentContext DPSalphaimage]; } void PSsetalpha(float a) { [currentContext DPSsetalpha: a]; } void PScurrentalpha(float *alpha) { [currentContext DPScurrentalpha: alpha]; }
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.