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/*
    null-load - NULL dynamic loader. Doesn't do anything.

    Copyright (C) 1995, Adam Fedor.

    $Id: null-load.h,v 1.1 1995/04/03 20:44:56 mccallum Exp $
*/

#ifndef __null_load_h_INCLUDE
#define __null_load_h_INCLUDE


/* Types defined appropriately for the dynamic linker */
typedef void* dl_handle_t;
typedef void* dl_symbol_t;

/* Do any initialization necessary.  Return 0 on success (or
   if no initialization needed. 
*/
static int 
__objc_dynamic_init(const char* exec_path)
{
    return -1;
}

/* Link in the module given by the name 'module'.  Return a handle which can
   be used to get information about the loded code.
*/
static dl_handle_t
__objc_dynamic_link(const char* module, int mode, const char* debug_file)
{
    return 0;
}

/* Return the address of a symbol given by the name 'symbol' from the module
   associated with 'handle'
*/
static dl_symbol_t 
__objc_dynamic_find_symbol(dl_handle_t handle, const char* symbol)
{
    return 0;
}

/* remove the code from memory associated with the module 'handle' */
static int 
__objc_dynamic_unlink(dl_handle_t handle)
{
    return 0;
}

/* Print an error message (prefaced by 'error_string') relevant to the
   last error encountered
*/
static void 
__objc_dynamic_error(FILE *error_stream, const char *error_string)
{
    fprintf(error_stream, "%s\n", error_string);
}

/* Debugging:  define these if they are available */
static int 
__objc_dynamic_undefined_symbol_count(void)
{
    return 0;
}

static char** 
__objc_dynamic_list_undefined_symbols(void)
{
    return NULL;
}

#endif /* __null_load_h_INCLUDE */

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