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/* Implementation for Objective-C Magnitude object Copyright (C) 1993,1994 Free Software Foundation, Inc. Written by: R. Andrew McCallum <mccallum@gnu.ai.mit.edu> Date: May 1993 This file is part of the GNU Objective C Class Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include <objects/stdobjects.h> #include <objects/Magnitude.h> /* These methods accesses no instance variables. It is exactly the kind of thing that should be a "behavior" associated with a protocol. i.e. #3 on Steve Naroff's wish list. */ @implementation Magnitude - (int) compare: anObject { return [super compare:anObject]; } - (BOOL) greaterThan: anObject { if ([self compare:anObject] > 0) return YES; else return NO; } - (BOOL) greaterThanOrEqual: anObject { if ([self compare:anObject] >= 0) return YES; else return NO; } - (BOOL) lessThan: anObject { if ([self compare:anObject] < 0) return YES; else return NO; } - (BOOL) lessThanOrEqual: anObject { if ([self compare:anObject] <= 0) return YES; else return NO; } - (BOOL) between: firstObject and: secondObject { if ([self compare:firstObject] >= 0 && [self compare:secondObject] <= 0) return YES; else return NO; } - maximum: anObject { if ([self compare:anObject] >= 0) return self; else return anObject; } - minimum: anObject { if ([self compare:anObject] <= 0) return self; else return anObject; } @end
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