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GNU Objective-C Class Library README ************************************ Here is some introductory info to get you started: Initial reading =============== The file `ANNOUNCE' contains a very brief overview of the library. It also tells you where to get the most recent version. The file `NEWS' has the library's feature history. The file `INSTALL' gives instructions for installing the library. Preparing to write code ======================= Preliminary documentation is available via `texinfo' in the files `libobjects.info' and `libobjects.texi'. The info file was created from the texi file using an modified version of `makeinfo' available by anonymous ftp from `iesd.auc.dk:pub/ObjC'. The documentation isn't much to speak of so far. Better documentation will be forthcoming, but the library needs to settle first. For now I recommend skipping libobjects.info and reading the header files instead. The headers for the GNU classes are in `./objects'; the headers for the NeXT-compatible classes are in `./objc' and `./Foundation'. The overview of classes below should help you see the big picture as you read the source. The Class Heirarchy =================== Here is the class inheritance heirarchy. All protocols end with "ing"; all collection protocols end with "Collecting". All collection abtract superclasses (classes which are not usable without subclassing) end with "Collection"; NSObject Collection <Collecting> Set Bag KeyedCollection <KeyedCollecting> Dictionary MappedCollector IndexedCollection <IndexedCollecting> Array Stack GapArray CircularArray Queue Heap LinkedList BinaryTree RBTree EltNodeCollector String LinkedListNode LinkedListEltNode BinaryTreeNode BinaryTreeEltNode RBTreeNode RBTreeEltNode Stream StdioStream MemoryStream Coder TextCoder BinaryCoder ConnectedCoder RetainingNotifier Port SocketPort Connection Magnitude Time Random RNGBerkeley <RandomGenerating> RNGAdditiveCongruential <RandomGenerating> DelegatePool Proxy Overview of the classes ======================= The GNU classes included in this version of the library fall into six categories: collections, strings, magnitudes, streams, coders and distributed object support. * The collection objects all conform to the `Collecting' protocol. Reading `./objects/Collecting.h' is a good place to start. Protocols for collections that store their contents with keys and with indices can be found in `./objects/KeyedCollecting.h' and `./objects/IndexedCollecting.h' respectively. Examples of generic collections are `Set' and `Bag'. The keyed collections are `Dictionary' and `MappedCollector'. The classes `Array', `Queue', `GapArray', `LinkedList', `BinaryTree', `RBTree' and `SplayTree' are all indexed collections. * The string objects... [unfinished]. * The public magnitude classes are `Time' and `Random'. The `Random' class works in conjunction with pseudo-random number generators that conform to the `RandomGenerating' protocol. The conforming class `RNGBerkeley' provides identical behavior to the BSD random() function. The class `RNGAdditiveCongruential' is an implementation of the additive congruential method. * Stream objects provide a consistent interface for reading and writing bytes. Read `./objects/Stream.h' to get the general idea. `StdioStream' objects work with files, file descriptors, FILE pointers and pipes to/from executables. `MemoryStream' objects work with memory buffers. * Coders provide a formatted way of writing to Streams. After a coder is initialized with a stream, the coder can encode/decode Objective C objects and C types in an architecture-independent way. See `./objects/Coder.h' for the abstract superclass interface; see `./objects/Coding.h' for the protocol adopted by objects that read and write themselves using coders. The currently available concrete coder classes are `BinaryCoder', for reading and writing a compact stream of illegible bytes, and `TextCoder', for reading and writing human-readable text (which you can also process with `perl', `awk', or whatever scripting language you like). Coders and streams can be mixed and matched so that programmers can choose the destination and the format separately. Neither the stream or coder class heirarchies are very mature yet. I threw them together because I needed them for distributed objects. * The distributed object support classes are `Connection', `Proxy', `ConnectedCoder', `Port' and `SocketPort'. This version of the distributed objects only works with sockets. A Mach port back-end should be on the way. [NOTE: The GNU distributed object facilities have the same ease-of-use as NeXT's; be warned, however, that they are not compatible with each other. They have different class heirarchies, different instance variables, different method names, different implementation strategies and different network message formats. You cannot communicate with a NeXT NXConnection using a GNU Connection. The GNU distributed object code does not work with the NeXT Objective C runtime. NXConnection creates NXProxy objects for local objects as well as remote objects; GNU Connection doesn't need and doesn't create proxies for local objects. NXProxy asks it's remote target for the method encoding types and caches the results; GNU Proxy gets the types directly from the local GNU "typed selector" mechanism and has no need for querying the remote target or caching encoding types. The NXProxy for the remote root object always has name 0 and, once set, you cannot change the root object of a NXConnection; the GNU Proxy for the remote root object has a target address value just like all other Proxy's, and you can change the root object as many times as you like. See the "lacking-capabilities" list below for a partial list of things that NXConnection can do that GNU Connection cannot.] To begin using distributed objects, you only need to know about `Connection' class. You can see the full interface in `./objects/Connection.h'. The long list of methods may be a little daunting, but actually, a lot can be done with just a few key methods: - (Connection*) newRegisteringAtName: (const char*)name withRootObject: anObj; For registering your server object with the network. - (void) runConnection; For running the connection object returned by the above method, so that your server can start handling requests from clients. - (Proxy*) rootProxyAtName: (const char*)name onHost: (const char*)host; For connecting to a remote server. You get a proxy object for the remote server object, which, for messaging purposes, you can treat as if it were local. Here is a partial list of what the current distributed objects system can do: - It can pass and return all simple C types, including char*, float and double, both by value and by reference. - It can pass structures by value and by reference, return structures by reference. The structures can contain arrays. - It obeys all the type qualifiers: oneway, in, out, inout, const. - It can pass and return objects, either bycopy or with proxies. An object encoded multiple times in a single message is properly decoded on the other side. - Proxies to remote objects are automatically created as they are returned. Proxies passed back where they came from are decoded as the correct local object. - It can wait for an incoming message and timeout after a specified period. - A server can handle multiple clients. - The server will ask its delegate before making new connections. - The server can make call-back requests of the client, and keep it all straight even when the server has multiple clients. - A client will automatically form a connection to another client if an object from the other client is vended to it. (i.e. Always make a direct connection rather than forwarding messages twice, once into the server, from there out to the other client.) - The server will clean up its connection to a client if the client says goodbye (i.e. if the client connection is freed). - When the connection is being freed it will send a invalidation notification message to those objects that have registered for such notification. - Servers and clients can be on different machines of different architectures; byte-order and all other architecture-dependent nits are taken care of for you. You can have SPARC, i386, m68k, and MIPS machines all distributed-object'ing away together in one big web of client-server connections! Here is a partial list of what the current distributed objects system does *not* do: - Run multi-threaded. - Detect port deaths (due to remote application crash, for example) and do something graceful. - Send exceptions in the server back to the client. - Send messages with vararg arguments. - Return structures by value. - Use Mach ports, pass Mach ports, pass Mach virtual memory. - Send messages more reliably than UDP. It does detect reply timeouts and message-out-of-order conditions, but it's reaction is simply to abort. - Claim to be thoroughly tested. Where else to look ================== Examples -------- A few simple example programs can be found in `./examples'. Read and enjoy. To compile them (after having compiled the library), type `make' in the `examples' directory. * `dictionary.m' demonstrates the basic features of the Dictionary object. * `stdio-stream.m' creates a StdioStream object that points to a file, writes to the file, then reads from the file. * `textcoding.m' shows how you can archive an object to a file in a human-readable text format, and then read it back in again. This format is handy for editing archived objects with a text editor, and is great when you want to modify/create an archive using a scripting language like `perl' or `awk'. * `first-server.m' and `first-client.m' show the distributed object version of "Hello, world". * `second-server.m' and `second-client.m' contain a more complex demonstration of distributed objects, with multiple clients, connection delegates, and invalidation notification. * `port-server.m' and `port-client.m' show a simple use of Port objects. Be warned, however, the interface to Port objects will likely change in the near future. Test Programs ------------- Some of the programs I've used to test the library are in `./checks'. Many of them are pretty messy, (desperately trying to tickle that late night bug), but at least they show some code that works when the library compiles correctly. I'm looking for a volunteer to write some nicely organized test cases using `dejagnu'. Any takers? How can you help? ================= * Read the projects and questions in the `TODO' file. If you can volunteer for any of the projects, or if you have any useful comments send me email! <mccallum@gnu.ai.mit.edu> * Give me feedback! Tell me what you like; tell me what you think could be better. Send me bug reports. * Donate classes. If you write classes that fit in the libobjects framework, I'd be happy to include them. Happy hacking! Andrew McCallum mccallum@gnu.ai.mit.edu
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.