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/* Concrete implementation of NSDictionary based on GNU Dictionary class Copyright (C) 1995, 1996 Free Software Foundation, Inc. Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu> Created: April 1995 This file is part of the GNUstep Base Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include <Foundation/NSGDictionary.h> #include <gnustep/base/NSDictionary.h> #include <gnustep/base/behavior.h> #include <gnustep/base/Dictionary.h> #include <Foundation/NSUtilities.h> #include <Foundation/NSString.h> @interface NSGDictionaryKeyEnumerator : NSEnumerator { NSDictionary *dictionary; void *enum_state; } @end @implementation NSGDictionaryKeyEnumerator - initWithDictionary: (NSDictionary*)d { [super init]; dictionary = d; [dictionary retain]; enum_state = 0; return self; } - nextObject { id k; [dictionary nextObjectAndKey: &k withEnumState: &enum_state]; return k; } - (void) dealloc { [dictionary release]; [super dealloc]; } @end @interface NSGDictionaryObjectEnumerator : NSGDictionaryKeyEnumerator @end @implementation NSGDictionaryObjectEnumerator - nextObject { id k; [dictionary nextObjectAndKey: &k withEnumState: &enum_state]; return k; } @end @implementation NSGDictionary + (void) initialize { if (self == [NSGDictionary class]) behavior_class_add_class (self, [Dictionary class]); } - objectForKey: aKey { /* xxx Should I change the method name in Dictionary? I don't really want to; I think "at" is better. */ return [self objectAtKey: aKey]; } /* Comes from Dictionary.m - initWithObjects: (id*)objects forKeys: (NSString**)keys count: (unsigned)count - (unsigned) count - (NSEnumerator*) keyEnumerator - (NSEnumerator*) objectEnumerator */ @end @implementation NSGMutableDictionary + (void) initialize { if (self == [NSGMutableDictionary class]) behavior_class_add_class (self, [NSGDictionary class]); } /* This is the designated initializer */ /* Comes from Dictionary.m - initWithCapacity: (unsigned)numItems */ - (void) setObject:anObject forKey:(NSString *)aKey { [self putObject: anObject atKey: aKey]; } - (void) removeObjectForKey:(NSString *)aKey { [self removeObjectAtKey: aKey]; } @end
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