{
    APPCLASS = NSApplication; 
    FILESTABLE = {
        CLASSES = (InfoView.m, ModuleList.m, Preferences.m, Solitaire.m, GameModuleAdditions.m); 
        FRAMEWORKS = (
            AppKit.framework, 
            Foundation.framework, 
            Solitaire.framework, 
            SoundKit.framework
        ); 
        FRAMEWORKSEARCH = ("$(HOME)/Library/Frameworks"); 
        HEADERSEARCH = (); 
        H_FILES = (
            InfoView.h, 
            localstrings.h, 
            ModuleList.h, 
            Preferences.h, 
            Solitaire.h, 
            GameModuleAdditions.h
        ); 
        IMAGES = (.dir.tiff, Author.tiff, Info.tiff, Settings.tiff); 
        INTERFACES = (Info.nib, Preferences.nib, Solitaire.nib, Winner.nib); 
        OTHER_LINKED = (SolitaireMore.m, Solitaire_main.m); 
        OTHER_RESOURCES = (Localizable.strings, Trumpet.snd); 
        OTHER_SOURCES = (Makefile.preamble, Makefile, Makefile.postamble, m.template, h.template, TODO); 
        PRECOMPILED_HEADERS = (); 
        PROJECT_HEADERS = (); 
        PUBLIC_HEADERS = (); 
        SUBPROJECTS = (); 
    }; 
    GENERATEMAIN = YES; 
    LANGUAGE = English; 
    LOCALIZABLE_FILES = {
        Info.nib = Info.nib; 
        Preferences.nib = Preferences.nib; 
        Solitaire.nib = Solitaire.nib; 
        Winner.nib = Winner.nib; 
    }; 
    MAINNIB = Solitaire; 
    MAKEFILEDIR = "$(NEXT_ROOT)/NextDeveloper/Makefiles/pb_makefiles"; 
    NEXTSTEP_APPICON = .dir.tiff; 
    NEXTSTEP_BUILDTOOL = /bin/gnumake; 
    NEXTSTEP_DOCUMENTEXTENSIONS = (); 
    NEXTSTEP_INSTALLDIR = "$(HOME)/Apps"; 
    NEXTSTEP_MAINNIB = Solitaire; 
    PDO_UNIX_MAINNIB = Solitaire; 
    PROJECTNAME = Solitaire; 
    PROJECTTYPE = Application; 
    PROJECTVERSION = 2.6; 
    WINDOWS_BUILDTOOL = $NEXT_ROOT/NextDeveloper/Executables/make; 
    WINDOWS_DOCUMENTEXTENSIONS = (); 
    WINDOWS_INSTALLDIR = "$(HOME)/Apps"; 
    WINDOWS_MAINNIB = Solitaire; 
}
