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/* indent:4 tabsize:8 font:fixed-width */
/*---------------------------------------------------------------------------
|----------------------------------------------------------------------------
|
| Pyramid:GameModule
|
| Pyramid solitaire module.
|
| CREDITS
|
| Gary Ritchie<gary@uaneuro.uah.ualberta.ca>
| -- design, implementation, documentation
|
|----------------------------------------------------------------------------
\---------------------------------------------------------------------------*/
#import <AppKit/AppKit.h>
#import <Solitaire/GameModule.h>
@class CardPileView;
#define IBOutlet
@interface Pyramid:GameModule
{
id gameDelegate;
id wasteDelegate;
id stockDelegate;
id discardDelegate;
IBOutlet CardPileView* stockCardPileView; /* stock pile */
IBOutlet CardPileView* wasteCardPileView; /* waste pile */
IBOutlet CardPileView* discardCardPileViewL;/* left pile holding matching pairs */
IBOutlet CardPileView* discardCardPileViewR;/* right pile holding matching pairs */
id gamePileGroupView; /* a group of the following 28 pileViews */
IBOutlet CardPileView* gamePileView1; /* pyramid piles, starting at the top point */
IBOutlet CardPileView* gamePileView2;
IBOutlet CardPileView* gamePileView3;
IBOutlet CardPileView* gamePileView4;
IBOutlet CardPileView* gamePileView5;
IBOutlet CardPileView* gamePileView6;
IBOutlet CardPileView* gamePileView7;
IBOutlet CardPileView* gamePileView8;
IBOutlet CardPileView* gamePileView9;
IBOutlet CardPileView* gamePileView10;
IBOutlet CardPileView* gamePileView11;
IBOutlet CardPileView* gamePileView12;
IBOutlet CardPileView* gamePileView13;
IBOutlet CardPileView* gamePileView14;
IBOutlet CardPileView* gamePileView15;
IBOutlet CardPileView* gamePileView16;
IBOutlet CardPileView* gamePileView17;
IBOutlet CardPileView* gamePileView18;
IBOutlet CardPileView* gamePileView19;
IBOutlet CardPileView* gamePileView20;
IBOutlet CardPileView* gamePileView21;
IBOutlet CardPileView* gamePileView22;
IBOutlet CardPileView* gamePileView23;
IBOutlet CardPileView* gamePileView24;
IBOutlet CardPileView* gamePileView25;
IBOutlet CardPileView* gamePileView26;
IBOutlet CardPileView* gamePileView27;
IBOutlet CardPileView* gamePileView28;
CardPile* prevDeck; // for implementing "restart game" option
CardPileView* gameCardPiles[28]; // array'd references to above 28 views
int dealCount; // number of passes through the stock pile
// "1" indicates we are on the first pass
BOOL gameInProgress; // TRUE unless user has won/lost game
BOOL pyramidEmpty;
}
/*" Our single instance "*/
+ (Pyramid*) sharedInstance;
/*" Initialization/deallocation "*/
- initFromBundle:(NSBundle*)aBundle withName:(NSString*)name;
/*" Game specific "*/
- (void) setupGame:(BOOL)redeal;
- (int) dealCount;
- (void) setDealCount:(int)count;
- (void) incDealCount;
- (void) determineScore;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.