This is GamePileDelegate.m in view mode; [Download] [Up]
/* indent:4 tabsize:8 font:fixed-width */ #import "GamePileDelegate.h" #import "SuitPileDelegate.h" //#import "../Solitaire/Solitaire.h" #import "Klondike.h" @implementation GamePileDelegate - (void) setSuitCardPileViews:(id [])theViews { int i; for (i=0; i<4; i++) { suitCardPileViews[i] = *(theViews + i); } } - (void) clickedCard:(Card*)aCard in:(CardPileView*)aCardPileView { CardPile* cardPile = [aCardPileView cardPile]; if ((aCard == [cardPile topCard]) && (![aCard isFaceUp])) { [aCard flip]; [aCardPileView display]; } } - (void) doubleClickedCard:(Card*)aCard in:(CardPileView*)aCardPileView { int i; CardPile* cardPile = [aCardPileView cardPile]; if ((aCard == [cardPile topCard]) && (![aCard isFaceUp])) { [aCard flip]; [aCardPileView display]; } else if (aCard == [cardPile topCard]) { for (i=0; i<4; i++) { [[suitCardPileViews[i] delegate] setDoubleClickCheck]; if ([[suitCardPileViews[i] delegate] canAcceptPile:cardPile from:aCardPileView in:suitCardPileViews[i]]) { [[suitCardPileViews[i] cardPile] addCard:[cardPile topCard]]; [cardPile removeCard:[cardPile topCard]]; [aCardPileView display]; [suitCardPileViews[i] display]; [[Klondike sharedInstance] checkForWin]; break; } } } } - (BOOL) draggedPile:(CardPile*)aCardPile from:(CardPileView*)aCardPileView { CardPile* cardPile = [aCardPileView cardPile]; Card* firstCard = [aCardPile topCard]; int cardIndex = [cardPile indexOfCard:firstCard]; if ([firstCard isFaceUp]) { while (++cardIndex < [cardPile cardCount]) { [aCardPile addCard:[cardPile cardAtIndex:cardIndex]]; } return YES; } return NO; } - (BOOL) canAcceptPile:(CardPile*)aCardPile from:sender in:(CardPileView*)aCardPileView { Card* droppingCard = [aCardPile bottomCard]; Card* targetCard = [[aCardPileView cardPile] topCard]; if (targetCard) { if (([targetCard isFaceUp]) && ([targetCard cardColor] != [droppingCard cardColor]) && ([targetCard value] == [droppingCard value] + 1)) { return YES; } } else { if ([droppingCard value] == CS_KING) { return YES; } } return NO; } - (void) getOffset:(float*)xOffset :(float*)yOffset forSize:(CardSize)aSize { *xOffset = 0.0; if (aSize == CS_SMALL) *yOffset = 15.0; else *yOffset = 20.0; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.