This is GamePileDelegate.m in view mode; [Download] [Up]
/* indent:4 tabsize:8 font:fixed-width */
#import "GamePileDelegate.h"
#import "SuitPileDelegate.h"
//#import "../Solitaire/Solitaire.h"
#import "Klondike.h"
@implementation GamePileDelegate
- (void) setSuitCardPileViews:(id [])theViews
{
int i;
for (i=0; i<4; i++) {
suitCardPileViews[i] = *(theViews + i);
}
}
- (void) clickedCard:(Card*)aCard in:(CardPileView*)aCardPileView
{
CardPile* cardPile = [aCardPileView cardPile];
if ((aCard == [cardPile topCard]) && (![aCard isFaceUp]))
{
[aCard flip];
[aCardPileView display];
}
}
- (void) doubleClickedCard:(Card*)aCard in:(CardPileView*)aCardPileView
{
int i;
CardPile* cardPile = [aCardPileView cardPile];
if ((aCard == [cardPile topCard]) && (![aCard isFaceUp]))
{
[aCard flip];
[aCardPileView display];
}
else if (aCard == [cardPile topCard])
{
for (i=0; i<4; i++)
{
[[suitCardPileViews[i] delegate] setDoubleClickCheck];
if ([[suitCardPileViews[i] delegate] canAcceptPile:cardPile
from:aCardPileView
in:suitCardPileViews[i]])
{
[[suitCardPileViews[i] cardPile] addCard:[cardPile topCard]];
[cardPile removeCard:[cardPile topCard]];
[aCardPileView display];
[suitCardPileViews[i] display];
[[Klondike sharedInstance] checkForWin];
break;
}
}
}
}
- (BOOL) draggedPile:(CardPile*)aCardPile from:(CardPileView*)aCardPileView
{
CardPile* cardPile = [aCardPileView cardPile];
Card* firstCard = [aCardPile topCard];
int cardIndex = [cardPile indexOfCard:firstCard];
if ([firstCard isFaceUp])
{
while (++cardIndex < [cardPile cardCount])
{
[aCardPile addCard:[cardPile cardAtIndex:cardIndex]];
}
return YES;
}
return NO;
}
- (BOOL) canAcceptPile:(CardPile*)aCardPile from:sender in:(CardPileView*)aCardPileView
{
Card* droppingCard = [aCardPile bottomCard];
Card* targetCard = [[aCardPileView cardPile] topCard];
if (targetCard)
{
if (([targetCard isFaceUp]) &&
([targetCard cardColor] != [droppingCard cardColor]) &&
([targetCard value] == [droppingCard value] + 1))
{
return YES;
}
}
else
{
if ([droppingCard value] == CS_KING)
{
return YES;
}
}
return NO;
}
- (void) getOffset:(float*)xOffset :(float*)yOffset forSize:(CardSize)aSize
{
*xOffset = 0.0;
if (aSize == CS_SMALL)
*yOffset = 15.0;
else
*yOffset = 20.0;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.