{
    CURRENTLY_ACTIVE_VERSION = YES; 
    DEPLOY_WITH_VERSION_NAME = A; 
    DYNAMIC_CODE_GEN = YES; 
    FILESTABLE = {
        CLASSES = (GameModule.m, GamePref.m); 
        FRAMEWORKS = (AppKit.framework, Foundation.framework); 
        H_FILES = (GameModule.h, GamePref.h, localstrings.h, externs.h); 
        OTHER_RESOURCES = (Localizable.strings); 
        OTHER_SOURCES = (Makefile.preamble, Makefile, Makefile.postamble, m.template, h.template); 
        PUBLIC_HEADERS = (GameModule.h, GamePref.h, externs.h); 
        SUBPROJECTS = (CardSet.subproj, undo.subproj); 
    }; 
    LANGUAGE = English; 
    LOCALIZABLE_FILES = {}; 
    MAKEFILEDIR = "$(NEXT_ROOT)/NextDeveloper/Makefiles/pb_makefiles"; 
    NEXTSTEP_BUILDTOOL = /bin/gnumake; 
    NEXTSTEP_INSTALLDIR = "$(HOME)/Library/Frameworks"; 
    PDO_UNIX_BUILDTOOL = $NEXT_ROOT/NextDeveloper/bin/make; 
    PROJECTNAME = Solitaire; 
    PROJECTTYPE = Framework; 
    PROJECTVERSION = 2.6; 
    WINDOWS_BUILDTOOL = $NEXT_ROOT/NextDeveloper/Executables/make; 
    WINDOWS_INSTALLDIR = "$(HOME)/Library/Frameworks"; 
}
