ftp.nice.ch/Attic/openStep/games/SokoSave.1.1.mw.s.tgz#/SokoSave/SokoMouse.h

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#ifndef __SokoSave_SokoMouse_h
#define __SokoSave_SokoMouse_h
//-----------------------------------------------------------------------------
// SokoMouse.h
//
//	Handle O/S differences in mouse handling.
//
// Copyright (c), 1997, Paul McCarthy.  All rights reserved.
// Copyright (c), 1997, Eric Sunshine.  All rights reserved.
//
// SokoMoveMouse()
//	Caller must lock-focus on some view in the window prior to calling
//	this function on Mach platforms, since it calls PSadjustmouse() which
//	requires that the current "device" be a window.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// $Id: SokoMouse.h,v 1.1 97/12/10 07:12:59 sunshine Exp $
// $Log:	SokoMouse.h,v $
// Revision 1.1  97/12/10  07:12:59  sunshine
// v10.1: Encapsulates mouse-pointer movement code, which differs between
// Mach and Windows platforms.
// 
//-----------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" {
#endif

void SokoMoveMouse( int dx, int dy );

#ifdef __cplusplus
}
#endif
#endif // __SokoSave_SokoMouse_h

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