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// // $Id: Risk.h,v 1.1.1.1 1997/12/09 07:18:54 nygard Exp $ // This file is a part of Risk by Mike Ferris. // #import <Foundation/Foundation.h> #import "SNUtility.h" typedef enum _RiskContinent { Unknown = -1, SouthAmerica, NorthAmerica, Europe, Africa, Asia, Australia } RiskContinent; typedef int Player; typedef enum _RiskCardType { Wildcard, Soldier, Cannon, Cavalry } RiskCardType; typedef enum _GameState { gs_no_game, gs_establishing_game, gs_choose_countries, gs_place_initial_armies, gs_place_armies, gs_attack, gs_move_attacking_armies, gs_fortify, gs_place_fortifying_armies } GameState; //====================================================================== // Game configuration //====================================================================== typedef enum _InitialCountryDistribution { PlayerChosen, RandomlyChosen } InitialCountryDistribution; typedef enum _InitialArmyPlacement { PlaceByOnes, PlaceByThrees, PlaceByFives } InitialArmyPlacement; typedef enum _CardSetRedemption { RemainConstant, IncreaseByOne, IncreaseByFive } CardSetRedemption; typedef enum _FortifyRule { OneToOneNeighbor, OneToManyNeighbors, ManyToManyNeighbors, ManyToManyConnected } FortifyRule; typedef struct _DiceRoll { int attackerDieCount; int attackerDice[3]; int defenderDieCount; int defenderDice[2]; } DiceRoll; typedef enum _AttackMethod { AttackOnce, AttackMultipleTimes, AttackUntilArmiesRemain, AttackUntilUnableToContinue } AttackMethod; typedef enum _ArmyPlacementType { PlaceInAnyCountry, PlaceInTwoCountries, PlaceInOneNeighborCountry, PlaceInAnyNeighborCountry, PlaceInAnyConnectedCountry } ArmyPlacementType; typedef struct _AttackResult { BOOL conqueredCountry; BOOL phaseChanged; } AttackResult; int RiskInitialArmyCountForPlayers (int playerCount); InitialCountryDistribution initialCountryDistributionFromString (NSString *str); InitialArmyPlacement initialArmyPlacementFromString (NSString *str); CardSetRedemption cardSetRedemptionFromString (NSString *str); FortifyRule fortifyRuleFromString (NSString *str); NSString *NSStringFromInitialCountryDistribution (InitialCountryDistribution countryDistribution); NSString *NSStringFromInitialArmyPlacement (InitialArmyPlacement armyPlacement); NSString *NSStringFromCardSetRedemption (CardSetRedemption cardSetRedemption); NSString *NSStringFromFortifyRule (FortifyRule fortifyRule); NSString *NSStringFromRiskCardType (RiskCardType cardType); NSString *NSStringFromGameState (GameState gameState); NSString *gameStateInfo (GameState gameState); // Default Key (DK) / Default Value (DV) #define DK_InitialCountryDistribution @"InitialCountryDistribution" #define DV_PlayerChosen @"PlayerChosen" #define DV_RandomlyChosen @"RandomlyChosen" #define DK_InitialArmyPlacement @"InitialArmyPlacement" #define DV_PlaceByOnes @"PlaceByOnes" #define DV_PlaceByThrees @"PlaceByThrees" #define DV_PlaceByFives @"PlaceByFives" #define DK_CardSetRedemption @"CardSetRedemption" #define DV_RemainConstant @"RemainConstant" #define DV_IncreaseByOne @"IncreaseByOne" #define DV_IncreaseByFive @"IncreaseByFive" #define DK_FortifyRule @"FortifyRule" #define DV_OneToOneNeighbor @"OneToOneNeighbor" #define DV_OneToManyNeighbors @"OneToManyNeighbors" #define DV_ManyToManyNeighbors @"ManyToManyNeighbors" #define DV_ManyToManyConnected @"ManyToManyConnected"
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.