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// // $Id: WorldMapView.h,v 1.5 1997/10/23 02:25:55 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import <AppKit/AppKit.h> @class Map; @class MapView; //====================================================================== @interface WorldMapView : NSView { id delegate; Map *map; NSColor *terrainColors[4]; NSColor *playerColors[4]; BOOL compressEvents; } - initWithFrame:(NSRect)frameRect; - (void) dealloc; - (BOOL) acceptsFirstResponder; - (BOOL) acceptsFirstMouse:(NSEvent *)theEvent; - (void) drawRect:(NSRect)rect; - (Map *) map; - (void) setMap:(Map *)aMap; // retains map - (void) setCompressEvents:(BOOL)flag; - (EMMapLocation) getLocationForPoint:(NSPoint)point; - (NSRect) getRectForLocation:(EMMapLocation)target; - (NSRect) getRectAround3x3Location:(EMMapLocation)target; - (void) centerLocation:(EMMapLocation)target ifNotVisible:(BOOL)notVisibleFlag; - (void) scrollLocationToVisible:(EMMapLocation)target; - (void) displayLocation:(EMMapLocation)target; - (void) displayAround3x3Location:(EMMapLocation)target; - (void) vendorImagesUpdated:(BOOL)player1:(BOOL)player2:(BOOL)player3:(BOOL)other; //====================================================================== // Map Observer //====================================================================== - (void) refreshMap; - (void) refreshLocation:(EMMapLocation)target; - (void) refresh3x3Location:(EMMapLocation)target; - (void) mouseDown:(NSEvent *)theEvent; - (void) mouseUp:(NSEvent *)theEvent; - (void) keyDown:(NSEvent *)theEvent; @end
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