ftp.nice.ch/Attic/openStep/games/Empire.0.6.m.NIS.bs.tgz#/Empire.0.6/src/World.h

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//
// $Id: World.h,v 1.6 1997/10/23 05:18:44 nygard Exp $
//

//
//  This file is a part of Empire, a game of exploration and conquest.
//  Copyright (C) 1996  Steve Nygard
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//  You may contact the author by:
//     e-mail:  nygard@telusplanet.net
//

#import <AppKit/AppKit.h>
#import "Empire.h"

@class City;
@class Map;

@interface World : NSObject
{
    Map *worldMap;
    int worldCityCount;
    NSMutableArray *neutralCityList;
}

+ (void) initialize;

- initWithMapNamed:(NSString *)mapName;
- initWithMap:(Map *)aWorldMap;

- (void) dealloc;

- (Map *) worldMap;
- (int) worldCityCount;
- (City *) randomNeutralCity;
- (City *) neutralCityAtLocation:(EMMapLocation)target;

- (void) lostCity:(City *)aCity;
- (void) addNeutralCities:(NSArray *)cities;

@end

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.