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// // $Id: World.h,v 1.6 1997/10/23 05:18:44 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import <AppKit/AppKit.h> #import "Empire.h" @class City; @class Map; @interface World : NSObject { Map *worldMap; int worldCityCount; NSMutableArray *neutralCityList; } + (void) initialize; - initWithMapNamed:(NSString *)mapName; - initWithMap:(Map *)aWorldMap; - (void) dealloc; - (Map *) worldMap; - (int) worldCityCount; - (City *) randomNeutralCity; - (City *) neutralCityAtLocation:(EMMapLocation)target; - (void) lostCity:(City *)aCity; - (void) addNeutralCities:(NSArray *)cities; @end
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