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//
// $Id: StatusController.h,v 1.6 1997/10/27 06:22:06 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import <AppKit/AppKit.h>
#import "Empire.h"
@class DistributedGameManager;
@class GameManager;
@interface StatusController : NSObject
{
IBOutlet NSWindow *statusWindow;
IBOutlet NSTextField *gameStateTextfield;
IBOutlet NSTextField *currentTurnTextfield;
IBOutlet NSTableView *playerTable;
GameManager *gameManager;
}
+ (void) initialize;
- initWithGameManager:(GameManager *)theGameManager;
- (void) dealloc;
- (void) showPanel;
- (void) stopGame:sender;
- (void) updateCurrentTurn;
- (void) updateGameStatus;
- (void) updatePlayerTable;
- (BOOL) validateMenuItem:(NSMenuItem *)menuCell;
//======================================================================
// NSTable Data Source
//======================================================================
- (int) numberOfRowsInTableView:(NSTableView *)aTableView;
- tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.