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// // $Id: StatusController.h,v 1.6 1997/10/27 06:22:06 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import <AppKit/AppKit.h> #import "Empire.h" @class DistributedGameManager; @class GameManager; @interface StatusController : NSObject { IBOutlet NSWindow *statusWindow; IBOutlet NSTextField *gameStateTextfield; IBOutlet NSTextField *currentTurnTextfield; IBOutlet NSTableView *playerTable; GameManager *gameManager; } + (void) initialize; - initWithGameManager:(GameManager *)theGameManager; - (void) dealloc; - (void) showPanel; - (void) stopGame:sender; - (void) updateCurrentTurn; - (void) updateGameStatus; - (void) updatePlayerTable; - (BOOL) validateMenuItem:(NSMenuItem *)menuCell; //====================================================================== // NSTable Data Source //====================================================================== - (int) numberOfRowsInTableView:(NSTableView *)aTableView; - tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.