ftp.nice.ch/Attic/openStep/games/Empire.0.6.m.NIS.bs.tgz#/Empire.0.6/src/SNGraphNode.m

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//
// $Id: SNGraphNode.m,v 1.8 1997/10/31 04:52:02 nygard Exp $
//

//
//  This file is a part of Empire, a game of exploration and conquest.
//  Copyright (C) 1996  Steve Nygard
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//  You may contact the author by:
//     e-mail:  nygard@telusplanet.net
//

#import "Empire.h"

RCSID ("$Id: SNGraphNode.m,v 1.8 1997/10/31 04:52:02 nygard Exp $");

#import "SNGraphNode.h"

//======================================================================
// This represents a location on the map for use in a breadth first
// search.
//======================================================================

@implementation SNGraphNode

+ nodeWithLocation:(EMMapLocation)target
{
    return [[[SNGraphNode alloc] initWithLocation:target] autorelease];
}

//----------------------------------------------------------------------

- initWithLocation:(EMMapLocation)target
{
    [super init];

    location = target;
    color = c_white;
    distance = 1000000;
    predecessor = nil;

    biasValue = 0;

    return self;
}

//----------------------------------------------------------------------

- (SNGraphNode *) predecessor
{
    return predecessor;
}

//----------------------------------------------------------------------

- (void) setPredecessor:(SNGraphNode *)aGraphNode
{
    predecessor = aGraphNode;
    distance = [predecessor distance] + 1;
}

//----------------------------------------------------------------------

- (GraphColor) nodeColor
{
    return color;
}

//----------------------------------------------------------------------

- (void) setNodeColor:(GraphColor)newColor
{
    color = newColor;
}

//----------------------------------------------------------------------

- (int) distance
{
    return distance;
}

//----------------------------------------------------------------------

- (void) setDistance:(int)newDistance
{
    distance = newDistance;
}

//----------------------------------------------------------------------

- (EMMapLocation) nodeLocation
{
    return location;
}

//----------------------------------------------------------------------

- (int) biasValue
{
    return biasValue;
}

//----------------------------------------------------------------------

- (void) setBiasValue:(int)bias
{
    biasValue = bias;
}

//----------------------------------------------------------------------

- (int) compareWith:(SNGraphNode *)otherNode
{
    if (distance < [otherNode distance])
        return -1;
    else if (distance > [otherNode distance])
        return 1;

    return (biasValue < [otherNode biasValue]) ? -1 : 1;
}

@end

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