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//
// $Id: NoUnitsInspector.m,v 1.6 1997/10/31 04:51:59 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import "Empire.h"
RCSID ("$Id: NoUnitsInspector.m,v 1.6 1997/10/31 04:51:59 nygard Exp $");
#import "NoUnitsInspector.h"
//======================================================================
// The No Units Inspector shows a simple message when the selected
// object does not have a units inspector.
//======================================================================
static NoUnitsInspector *_instance = nil;
@implementation NoUnitsInspector
+ (EmInspector *) instance
{
if (_instance == nil)
_instance = [[NoUnitsInspector alloc] init];
return _instance;
}
//----------------------------------------------------------------------
- init
{
self = [super initWithInspectorNibNamed:@"NoUnitsInspector.nib"];
return self;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.