ftp.nice.ch/Attic/openStep/games/Empire.0.6.m.NIS.bs.tgz#/Empire.0.6/src/NoUnitsInspector.m

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//
// $Id: NoUnitsInspector.m,v 1.6 1997/10/31 04:51:59 nygard Exp $
//

//
//  This file is a part of Empire, a game of exploration and conquest.
//  Copyright (C) 1996  Steve Nygard
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//  You may contact the author by:
//     e-mail:  nygard@telusplanet.net
//

#import "Empire.h"

RCSID ("$Id: NoUnitsInspector.m,v 1.6 1997/10/31 04:51:59 nygard Exp $");

#import "NoUnitsInspector.h"

//======================================================================
// The No Units Inspector shows a simple message when the selected
// object does not have a units inspector.
//======================================================================

static NoUnitsInspector *_instance = nil;

@implementation NoUnitsInspector

+ (EmInspector *) instance
{
    if (_instance == nil)
        _instance = [[NoUnitsInspector alloc] init];

    return _instance;
}

//----------------------------------------------------------------------

- init
{
    self = [super initWithInspectorNibNamed:@"NoUnitsInspector.nib"];

    return self;
}

@end

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