This is NoUnitsInspector.m in view mode; [Download] [Up]
// // $Id: NoUnitsInspector.m,v 1.6 1997/10/31 04:51:59 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import "Empire.h" RCSID ("$Id: NoUnitsInspector.m,v 1.6 1997/10/31 04:51:59 nygard Exp $"); #import "NoUnitsInspector.h" //====================================================================== // The No Units Inspector shows a simple message when the selected // object does not have a units inspector. //====================================================================== static NoUnitsInspector *_instance = nil; @implementation NoUnitsInspector + (EmInspector *) instance { if (_instance == nil) _instance = [[NoUnitsInspector alloc] init]; return _instance; } //---------------------------------------------------------------------- - init { self = [super initWithInspectorNibNamed:@"NoUnitsInspector.nib"]; return self; } @end
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