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//
// $Id: NewGameController.h,v 1.6 1997/10/28 02:58:10 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import <AppKit/AppKit.h>
#import "Empire.h"
#import "EmpireProtocols.h" // For EmpireClientHostNotification -- should replace with NSNotificationCenter stuff.
@class Brain;
@class DistributedGameManager;
@class ServerController;
@interface NewGameController : NSObject <EmpireClientHostNotification>
{
ServerController *serverController;
IBOutlet NSWindow *newGamePanel;
IBOutlet NSButton *okayButton;
IBOutlet NSWindow *aboutPanel;
IBOutlet NSButton *aboutPanelOkayButton;
IBOutlet NSTextField *mapTextfield;
IBOutlet NSTextField *player1NameTextfield;
IBOutlet NSTextField *player2NameTextfield;
IBOutlet NSTextField *player3NameTextfield;
IBOutlet NSPopUpButton *player1TypePopup;
IBOutlet NSPopUpButton *player2TypePopup;
IBOutlet NSPopUpButton *player3TypePopup;
IBOutlet NSMatrix *player1UnitImageMatrix;
IBOutlet NSMatrix *player2UnitImageMatrix;
IBOutlet NSMatrix *player3UnitImageMatrix;
IBOutlet NSColorWell *player1ColorWell;
IBOutlet NSColorWell *player2ColorWell;
IBOutlet NSColorWell *player3ColorWell;
IBOutlet NSSlider *player1ProductionEffSlider;
IBOutlet NSSlider *player2ProductionEffSlider;
IBOutlet NSSlider *player3ProductionEffSlider;
IBOutlet NSSlider *player1CombatEffSlider;
IBOutlet NSSlider *player2CombatEffSlider;
IBOutlet NSSlider *player3CombatEffSlider;
IBOutlet NSPopUpButton *player1RemoteClientPopup;
IBOutlet NSPopUpButton *player2RemoteClientPopup;
IBOutlet NSPopUpButton *player3RemoteClientPopup;
//----------------------------------------
IBOutlet NSWindow *newClientPanel;
IBOutlet NSWindow *ncOkayButton;
int ncPlayerNumber;
IBOutlet NSBox *ncPlayerBox;
IBOutlet NSTextField *ncNameTextfield;
IBOutlet NSPopUpButton *ncTypePopup;
IBOutlet NSMatrix *ncUnitImageMatrix;
IBOutlet NSColorWell *ncColorWell;
IBOutlet NSSlider *ncProductionEffSlider;
IBOutlet NSSlider *ncCombatEffSlider;
DistributedGameManager *clientGameManager;
}
- (void) awakeFromNib;
- initWithBrain:(Brain *)theBrain;
- (void) dealloc;
- (void) updatePlayer1Color:sender;
- (void) updatePlayer2Color:sender;
- (void) updatePlayer3Color:sender;
- (void) createNewGame:sender;
- (void) aboutPlayer1:sender;
- (void) aboutPlayer2:sender;
- (void) aboutPlayer3:sender;
- (void) aboutStopAction:sender;
- (void) setMapPanel:sender;
- (void) showPanel;
- (void) choosePlayer:(Player)number forGameManager:(DistributedGameManager *)gameManager;
- (void) createNewClient:sender;
//======================================================================
// Empire Image Vendor Notification
//======================================================================
- (void) vendorImagesUpdated:(BOOL)player1:(BOOL)player2:(BOOL)player3:(BOOL)other;
//======================================================================
// Window Delegate
//======================================================================
- (void) windowDidBecomeKey:(NSNotification *)notification;
//======================================================================
// Client Host Notification
//======================================================================
- (void) newClientHost:(NSString *)hostname;
- (void) removedClientHostNumber:(int)index;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.