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// // $Id: MapView.h,v 1.6 1997/10/31 04:51:52 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import <AppKit/AppKit.h> #import "Empire.h" @class Map; //====================================================================== @interface MapView : NSView { Map *map; id delegate; // If enabled, only sends mouse down events when the location has changed. BOOL compressEvents; // Cursor handling: BOOL cursorEnabled; BOOL cursorOn; BOOL fastCursor; EMMapLocation cursorLocation; NSTimer *cursorTimer; NSImage *cursorImage; Icon cursorIcon; Player cursorPlayer; } + (void) initialize; - initWithFrame:(NSRect)frameRect; - (void) dealloc; - (BOOL) acceptsFirstResponder; - (BOOL) acceptsFirstMouse:(NSEvent *)theEvent; - (BOOL) isOpaque; - (void) drawRect:(NSRect)rect; - (Map *) map; - (void) setMap:(Map *)aMap; - (EMMapLocation) getLocationForPoint:(NSPoint)point; - (NSPoint) getPointForLocation:(EMMapLocation)target; - (NSPoint) getCenterPointForLocation:(EMMapLocation)target; - (NSRect) getRectForLocation:(EMMapLocation)target; - (NSRect) getRectAround3x3Location:(EMMapLocation)target; - (void) centerLocation:(EMMapLocation)target ifNotVisible:(BOOL)notVisibleFlag; - (void) scrollLocationToVisible:(EMMapLocation)target; - (void) displayLocation:(EMMapLocation)target; - (void) displayAround3x3Location:(EMMapLocation)target; - (void) mouseDown:(NSEvent *)theEvent; - (void) mouseUp:(NSEvent *)theEvent; - (void) rightMouseDown:(NSEvent *)theEvent; - (void) rightMouseUp:(NSEvent *)theEvent; - (void) keyDown:(NSEvent *)theEvent; - (void) enableCompressedEvents:(BOOL)flag; - (void) vendorImagesUpdated:(BOOL)player1:(BOOL)player2:(BOOL)player3:(BOOL)other; - (void) updateVisiblePlayer:(Player)number; //====================================================================== // Map Observer //====================================================================== - (void) refreshMap; - (void) refreshLocation:(EMMapLocation)target; - (void) refresh3x3Location:(EMMapLocation)target; //====================================================================== // Combat report... //====================================================================== - (void) showExplosions:(int)count atLocation:(EMMapLocation)target; //====================================================================== // Cursor Handling //====================================================================== - (void) centerScreenAroundCursor; - (void) centerCursor; - (BOOL) cursorEnabled; - (void) setCursorEnabled:(BOOL)flag; - (void) setFastCursor:(BOOL)flag; - (EMMapLocation) cursorLocation; - (void) positionCursorAtLocation:(EMMapLocation)target; - (void) setCursor:(Icon)icon player:(Player)aPlayer; - (void) updateCursorImage; - (void) cursorTimer:(NSTimer *)aTimer; - (void) updateCursor:(BOOL)scroll; - (void) useDefaultCursor; - (void) useDirectionCursor; @end
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