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//
// $Id: Map.h,v 1.4 1997/10/28 02:58:07 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import <AppKit/AppKit.h>
#import <Foundation/NSPortCoder.h>
#import "Empire.h"
//======================================================================
@protocol MapDelegate
- (void) refreshLocation:(EMMapLocation)target;
- (void) refresh3x3Location:(EMMapLocation)target;
@end
//======================================================================
@interface Map : NSObject <NSCopying, NSCoding, MapDelegate>
{
EMMapSize mapSize;
MapToken *mapData;
MapToken **mapPointers;
NSMutableArray *observers;
}
- initMapWithSize:(EMMapSize)size;
- (void) dealloc;
- copyWithZone:(NSZone *)zone;
- (void) encodeWithCoder:(NSCoder *)aCoder;
- initWithCoder:(NSCoder *)aDecoder;
- replacementObjectForPortCoder:(NSPortCoder *)encoder;
- (EMMapSize) mapSize;
- (int) percentExplored;
// Special access:
- (MapToken *) mapData;
- (MapToken **) mapPtrs;
- (MapToken) tokenAtLocation:(EMMapLocation)target;
- (void) get3x3Tokens:(MapToken *)tokens aroundLocation:(EMMapLocation)target;
- (void) get5x5Tokens:(MapToken *)tokens aroundLocation:(EMMapLocation)target;
- (void) setToken:(MapToken)token atLocation:(EMMapLocation)target;
- (void) set3x3Tokens:(MapToken *)tokens aroundLocation:(EMMapLocation)target;
- (void) set3x3TokensTo:(MapToken)token aroundLocation:(EMMapLocation)target;
- (void) put:(Player)player:(Icon)icon atLocation:(EMMapLocation)target;
- (void) remove:(Icon)icon atLocation:(EMMapLocation)target;
- (void) setCityAtLocation:(EMMapLocation)target toPlayer:(Player)number;
- (void) clearMapTo:(MapToken)token;
- (void) setMapExplored:(BOOL)isExplored;
- (void) stripIcons;
- (void) stripIconsOfPlayer:(Player)number;
- (int) countTerrainType:(Terrain)terrain;
- (void) explore3x3AroundLocation:(EMMapLocation)target;
//======================================================================
// Observer Pattern
//======================================================================
- (void) refreshMap;
- (void) refreshLocation:(EMMapLocation)target;
- (void) refresh3x3Location:(EMMapLocation)target;
- (void) strippedIconsOfPlayer:(Player)number;
- (void) attach:observer;
- (void) detach:observer;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.