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// // $Id: EmInspector.m,v 1.7 1997/10/31 04:51:42 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import "Empire.h" RCSID ("$Id: EmInspector.m,v 1.7 1997/10/31 04:51:42 nygard Exp $"); #import "EmInspector.h" #import "EmInspectorManager.h" //====================================================================== // Provide the basic services for an inspector that are required by // the inspector manager. //====================================================================== @implementation EmInspector + instance { NSLog (@"This shouldn't be called!"); return nil; } //---------------------------------------------------------------------- - (void) awakeFromNib { //NSLog (@"retaining %@", inspector_view); [inspectorView retain]; } //---------------------------------------------------------------------- - initWithInspectorNibNamed:(NSString *)nibFile { BOOL loaded; [super init]; inspectorView = nil; loaded = [NSBundle loadNibNamed:nibFile owner:self]; if (loaded == NO) { NSLog (@"Could not load %@.", nibFile); [super dealloc]; return nil; } inspectorManager = [EmInspectorManager instance]; return self; } //---------------------------------------------------------------------- - (void) dealloc { SNRelease (inspectorView); [super dealloc]; } //---------------------------------------------------------------------- - (NSView *) inspectorView { return inspectorView; } //---------------------------------------------------------------------- - subject { return subject; } //---------------------------------------------------------------------- - (void) ok { [[inspectorView window] setDocumentEdited:NO]; [inspectorManager setOkButtonEnabled:NO]; [inspectorManager setRevertButtonEnabled:NO]; } //---------------------------------------------------------------------- - (void) revert { [[inspectorView window] setDocumentEdited:NO]; [inspectorManager setOkButtonEnabled:NO]; [inspectorManager setRevertButtonEnabled:NO]; } //---------------------------------------------------------------------- - (BOOL) wantsButtons { return NO; } //---------------------------------------------------------------------- - (void) setSubject:anObject { subject = anObject; } //---------------------------------------------------------------------- - (void) willStopInspecting { } @end
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