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// // $Id: EditorController.h,v 1.9 1997/10/23 02:25:36 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import <AppKit/AppKit.h> #import "Empire.h" #import "EmpireProtocols.h" // For MapViewDelegate, which should be replaced by NSNotificationCenter stuff. typedef enum _SaveMode { sm_save, sm_save_as, sm_save_to } SaveMode; @class Map; @class MapView; @class SNRandom; @class WorldMapController; @interface EditorController : NSObject <MapViewDelegate> { IBOutlet NSWindow *mapEditorWindow; IBOutlet NSWindow *newMapPanel; IBOutlet MapView *mapView; WorldMapController *worldMapController; IBOutlet NSTextField *widthTextfield; IBOutlet NSTextField *heightTextfield; Map *map; NSString *mapName; int brushType; MapToken tokenType; IBOutlet NSTextField *islandCountTextfield; IBOutlet NSTextField *minimumSizeTextfield; IBOutlet NSTextField *maximumSizeTextfield; IBOutlet NSTextField *buildTypeMatrix; IBOutlet NSTableView *terrainSummaryTableview; int terrainCounts[4]; NSString *lastDirectory; SNRandom *rng; } - (void) awakeFromNib; - init; - (void) dealloc; - (Map *) map; - (void) setMap:(Map *)newMap; - (void) takeBrushTypeFrom:sender; - (void) takeTokenTypeFrom:sender; - (BOOL) validateMenuItem:(NSMenuItem *)menuCell; - (void) showWorldMap:sender; - (void) newMapStopAction:sender; - (void) okayAction:sender; - (void) takeLastDirectoryFromSavePanel:(NSSavePanel *)savePanel; - (void) newMap; - (void) open:sender; - (void) save:sender; - (void) saveAs:sender; - (void) saveTo:sender; - (BOOL) saveMode:(SaveMode)sm; - (void) growTerrain:(MapToken)token fromLocation:(EMMapLocation)source toLocation:(EMMapLocation)target; - (void) branchTerrain:(MapToken)token fromLocation:(EMMapLocation)source toLocation:(EMMapLocation)target; - (void) growTerrain:(MapToken)token fromLocation:(EMMapLocation)source; - (void) branchTerrain:(MapToken)token fromLocation:(EMMapLocation)source; - (BOOL) location:(EMMapLocation)target adjacentToTerrain:(Terrain)terrain; - (void) clearToCurrent:sender; - (void) suspendMainMapUpdate; - (void) resumeMainMapUpdate; //====================================================================== // Build World //====================================================================== - (void) recalculateTerrainDistribution:sender; - (void) build:sender; - (void) clearSingleTerrains:sender; - (EMMapLocation) meanderFromLocation:(EMMapLocation)location lastDirectionIndex:(int *)lastIndex origin:(EMMapLocation)origin size:(EMMapSize)size; - (EMMapLocation) meanderFromLocation:(EMMapLocation)location lastDirectionIndex:(int *)lastIndex; - (void) meander:sender; - (int) numberOfRowsInTableView:(NSTableView *)aTableView; - tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex; //====================================================================== // MapViewDelegate //====================================================================== - (void) mouseDown:(unsigned int)modifierFlags atLocation:(EMMapLocation)target; - (void) mouseUp:(unsigned int)modifierFlags atLocation:(EMMapLocation)target; - (void) rightMouseDown:(unsigned int)modifierFlags atLocation:(EMMapLocation)target; - (void) rightMouseUp:(unsigned int)modifierFlags atLocation:(EMMapLocation)target; - (void) keyDown:(NSEvent *)theEvent; //====================================================================== // WindowDelegate //====================================================================== - (void) windowDidBecomeKey:(NSNotification *)notification; - (void) windowDidResignKey:(NSNotification *)notification; - (void) windowWillMiniaturize:(NSNotification *)notification; - (void) windowDidDeminiaturize:(NSNotification *)notification; @end
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